mesa: Require names from Gen in core context
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -720,6 +720,10 @@ bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
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else {
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/* non-default buffer object */
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newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
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if (newBufObj == NULL && ctx->API == API_OPENGL_CORE) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBindBuffer(non-gen name)");
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return;
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}
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handle_bind_buffer_gen(ctx, target, buffer, &newBufObj);
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}
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@@ -1216,6 +1216,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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}
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}
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else {
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if (ctx->API == API_OPENGL_CORE) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBindTexture");
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return;
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}
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/* if this is a new texture id, allocate a texture object now */
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newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target);
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if (!newTexObj) {
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