vbo: initialize num_instances in a few places

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=33247
There might still be some issues with drawing multiple instances
with VBO splitting to investigate someday.
This commit is contained in:
Brian Paul
2011-01-18 12:16:58 -07:00
parent d5a53ad271
commit 90ff6178a2
2 changed files with 2 additions and 0 deletions
+1
View File
@@ -222,6 +222,7 @@ begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
prim->mode = mode;
prim->begin = begin_flag;
prim->num_instances = 1;
}
+1
View File
@@ -222,6 +222,7 @@ static void split_prims( struct split_context *split)
tmpprim.indexed = 1;
tmpprim.start = 0;
tmpprim.count = count;
tmpprim.num_instances = 1;
flush_vertex(split);