nvfx,nv50: pipe_reference the constant buffers

This commit is contained in:
Christoph Bumiller
2011-01-08 15:40:14 +01:00
parent 703f3597ad
commit 90e29afcb6
2 changed files with 5 additions and 6 deletions
+4 -5
View File
@@ -721,17 +721,16 @@ nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
struct nv50_context *nv50 = nv50_context(pipe);
if (shader == PIPE_SHADER_VERTEX) {
nv50->constbuf[PIPE_SHADER_VERTEX] = buf;
nv50->dirty |= NV50_NEW_VERTPROG_CB;
} else
if (shader == PIPE_SHADER_FRAGMENT) {
nv50->constbuf[PIPE_SHADER_FRAGMENT] = buf;
nv50->dirty |= NV50_NEW_FRAGPROG_CB;
} else
if (shader == PIPE_SHADER_GEOMETRY) {
nv50->constbuf[PIPE_SHADER_GEOMETRY] = buf;
} else {
assert(shader == PIPE_SHADER_GEOMETRY);
nv50->dirty |= NV50_NEW_GEOMPROG_CB;
}
pipe_resource_reference(&nv50->constbuf[shader], buf);
}
static void
+1 -1
View File
@@ -304,7 +304,7 @@ nvfx_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
{
struct nvfx_context *nvfx = nvfx_context(pipe);
nvfx->constbuf[shader] = buf;
pipe_resource_reference(&nvfx->constbuf[shader], buf);
nvfx->constbuf_nr[shader] = buf ? (buf->width0 / (4 * sizeof(float))) : 0;
if (shader == PIPE_SHADER_VERTEX) {