radeonsi: don't refer to removed GTF CTS tests
Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35392>
This commit is contained in:
@@ -26,10 +26,6 @@ spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
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spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
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spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
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# These are GLCTS bugs. See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10361
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_accessing_info_for_block_with_an_instance_array,Fail
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuniformblockiv,Fail
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# escts failures
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KHR-GLES31.core.shader_image_load_store.basic-allTargets-loadStoreCS,Fail
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KHR-GLES31.core.shader_image_load_store.basic-allTargets-loadStoreVS,Fail
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@@ -10,11 +10,6 @@ spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked
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# Random: ../src/util/hash_table.c:311: hash_table_search: Assertion `!key_pointer_is_reserved(ht, key)' failed.
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spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread
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# Random
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# Mostly reported by "Some new flakes found:" and most of them never appear in the failures
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_draw
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dEQP-GLES3.functional.occlusion_query.all_occluders
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dEQP-GLES3.functional.occlusion_query.conservative_all_occluders
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dEQP-GLES3.functional.occlusion_query.conservative_depth_clear
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Can't render this file because it contains an unexpected character in line 14 and column 22.
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@@ -27,12 +27,6 @@ spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode ful
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# This is caused by lowering mediump before linking:
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spec@glsl-es-1.00@linker@glsl-mismatched-uniform-precision-unused,Fail
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# glcts failures
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# glGetUniform returns mediump uniforms rounded to FP16 precision because we only store them as FP16.
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# The test could be changed to allow this behavior because there is no point in storing FP32 values
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# in the driver only for glGetUniform.
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GTF-GL46.gtf21.GL2Tests.glGetUniform.glGetUniform,Fail
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KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.0,Fail
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## Fail because GFX10+ removed MS texture support (see si_get_sparse_texture_virtual_page_size)
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KHR-GL46.sparse_texture2_tests.SparseTexture2Allocation_texture_2d_multisample_array_r11f_g11f_b10f,Fail
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@@ -19,8 +19,6 @@ spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag
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# Random
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# Mostly reported by "Some new flakes found:" and most of them never appear in the failures
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_draw
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KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
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KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip
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Can't render this file because it contains an unexpected character in line 21 and column 22.
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@@ -18,8 +18,6 @@ spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag
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# Random
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# Mostly reported by "Some new flakes found:" and most of them never appear in the failures
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_draw
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KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
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KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
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KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
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Can't render this file because it contains an unexpected character in line 20 and column 22.
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@@ -143,9 +143,6 @@ spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA2- swizzled- border
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spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail
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spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail
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GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels,Fail
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GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo,Fail
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GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore,Fail
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KHR-GL46.direct_state_access.framebuffers_texture_layer_attachment,Fail
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KHR-GL46.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment,Fail
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KHR-GL46.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment,Fail
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@@ -15,9 +15,6 @@ spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag
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# Random
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# Mostly reported by "Some new flakes found:" and most of them never appear in the failures
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_draw
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KHR-GL46.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment
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KHR-GL46.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment
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KHR-GL46.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex
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Can't render this file because it contains an unexpected character in line 17 and column 22.
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@@ -155,10 +155,6 @@ KHR-GL46.shader_image_load_store.advanced-sso-subroutine,Fail
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KHR-GL46.shader_image_load_store.basic-allTargets-atomic,Fail
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KHR-GL46.texture_cube_map_array.sampling,Fail
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# These are GLCTS bugs. See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10361
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_accessing_info_for_block_with_an_instance_array,Fail
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuniformblockiv,Fail
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# escts failures
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KHR-GLES31.core.geometry_shader.layered_rendering_fbo_no_attachment.layered_rendering_fbo_no_attachment,Fail
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KHR-GLES31.core.shader_image_load_store.basic-allTargets-loadStoreCS,Fail
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@@ -138,9 +138,5 @@ spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
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spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
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spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
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# These are GLCTS bugs. See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10361
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_accessing_info_for_block_with_an_instance_array,Fail
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuniformblockiv,Fail
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# escts failures
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KHR-GLES31.core.shader_image_load_store.basic-allTargets-loadStoreCS,Fail
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@@ -50,7 +50,3 @@ KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_tria
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KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
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KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks,Fail
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KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail
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# These are GLCTS bugs. See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10361
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_accessing_info_for_block_with_an_instance_array,Fail
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuniformblockiv,Fail
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@@ -59,10 +59,6 @@ KHR-GL46.shader_image_load_store.basic-allTargets-atomic,Fail
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# AMD_DEBUG=nodcc fixes this
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KHR-GL46.texture_view.view_classes,Fail
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# These are GLCTS bugs. See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10361
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_accessing_info_for_block_with_an_instance_array,Fail
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuniformblockiv,Fail
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# escts failures
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KHR-GLES31.core.geometry_shader.rendering.rendering.triangles_with_adjacency_input_line_strip_output_triangle_strip_adjacency_drawcall,Fail
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KHR-GLES31.core.geometry_shader.rendering.rendering.triangles_with_adjacency_input_triangle_strip_output_triangle_strip_adjacency_drawcall,Fail
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@@ -799,7 +799,6 @@ void si_fb_barrier_after_rendering(struct si_context *sctx, unsigned flags)
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/* TODO: some failures related to hyperz appeared after 969ed851 on nv33:
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* - piglit tex-miplevel-selection
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* - KHR-GL46.direct_state_access.framebuffers_texture_attachment
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* - GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_draw
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* - KHR-GL46.direct_state_access.framebuffers_texture_layer_attachment
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*
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* This seems to fix them:
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