fix scissor
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@@ -516,7 +516,7 @@ static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2);
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OUT_RING_CACHE((w << 16) | x);
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OUT_RING_CACHE((y << 16) | y);
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OUT_RING_CACHE((h << 16) | y);
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}
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/** Select flat or smooth shading */
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