mesa: use PRId64/PRIu64 when printing 64-bit ints
V2: actually use PRIu64 Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -573,13 +573,13 @@ log_uniform(const void *values, enum glsl_base_type basicType,
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case GLSL_TYPE_UINT64: {
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uint64_t tmp;
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memcpy(&tmp, &v[i * 2].u, sizeof(tmp));
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printf("%lu ", tmp);
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printf("%" PRIu64 " ", tmp);
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break;
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}
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case GLSL_TYPE_INT64: {
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int64_t tmp;
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memcpy(&tmp, &v[i * 2].u, sizeof(tmp));
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printf("%ld ", tmp);
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printf("%" PRId64 " ", tmp);
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break;
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}
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case GLSL_TYPE_FLOAT:
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