just pass ctx to do_ndc_cliptest() rather than stuffing it in the arb_vp_machine struct
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@@ -1136,9 +1136,9 @@ static void userclip( GLcontext *ctx,
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}
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static GLboolean do_ndc_cliptest( struct arb_vp_machine *m )
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static GLboolean
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do_ndc_cliptest(GLcontext *ctx, struct arb_vp_machine *m)
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{
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GLcontext *ctx = m->ctx;
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = m->VB;
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@@ -1353,7 +1353,7 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
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/* Perform NDC and cliptest operations:
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*/
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return do_ndc_cliptest(m);
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return do_ndc_cliptest(ctx, m);
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}
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@@ -1411,7 +1411,6 @@ static GLboolean init_vertex_program( GLcontext *ctx,
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/* arb_vertex_machine struct should subsume the VB:
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*/
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m->VB = VB;
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m->ctx = ctx;
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m->File[0] = ALIGN_MALLOC(REG_MAX * sizeof(GLfloat) * 4, 16);
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@@ -1,8 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.3
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* Version: 6.5
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -149,7 +149,7 @@ struct output {
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#endif
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/*!
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/**
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* Private storage for the vertex program pipeline stage.
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*/
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struct arb_vp_machine {
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@@ -169,7 +169,6 @@ struct arb_vp_machine {
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GLuint vtx_nr; /**< loop counter */
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struct vertex_buffer *VB;
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GLcontext *ctx;
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GLshort fpucntl_rnd_neg; /* constant value */
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GLshort fpucntl_restore; /* constant value */
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