just pass ctx to do_ndc_cliptest() rather than stuffing it in the arb_vp_machine struct

This commit is contained in:
Brian Paul
2005-11-04 16:43:28 +00:00
parent c12ee99d11
commit 8ff68b2bf3
2 changed files with 6 additions and 8 deletions
+3 -4
View File
@@ -1136,9 +1136,9 @@ static void userclip( GLcontext *ctx,
}
static GLboolean do_ndc_cliptest( struct arb_vp_machine *m )
static GLboolean
do_ndc_cliptest(GLcontext *ctx, struct arb_vp_machine *m)
{
GLcontext *ctx = m->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = m->VB;
@@ -1353,7 +1353,7 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
/* Perform NDC and cliptest operations:
*/
return do_ndc_cliptest(m);
return do_ndc_cliptest(ctx, m);
}
@@ -1411,7 +1411,6 @@ static GLboolean init_vertex_program( GLcontext *ctx,
/* arb_vertex_machine struct should subsume the VB:
*/
m->VB = VB;
m->ctx = ctx;
m->File[0] = ALIGN_MALLOC(REG_MAX * sizeof(GLfloat) * 4, 16);
+3 -4
View File
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.3
* Version: 6.5
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -149,7 +149,7 @@ struct output {
#endif
/*!
/**
* Private storage for the vertex program pipeline stage.
*/
struct arb_vp_machine {
@@ -169,7 +169,6 @@ struct arb_vp_machine {
GLuint vtx_nr; /**< loop counter */
struct vertex_buffer *VB;
GLcontext *ctx;
GLshort fpucntl_rnd_neg; /* constant value */
GLshort fpucntl_restore; /* constant value */