mesa: remove warning/short-circuit of stencil enable w/ no stencil buffer
With FBOs one could enable stencil before a stencil buffer is later bound.
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@@ -602,11 +602,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
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ctx->Texture.SharedPalette = state;
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break;
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case GL_STENCIL_TEST:
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if (state && ctx->DrawBuffer->Visual.stencilBits == 0) {
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_mesa_warning(ctx,
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"glEnable(GL_STENCIL_TEST) but no stencil buffer");
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return;
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}
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if (ctx->Stencil.Enabled == state)
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return;
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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