nvc0: Handle user mapped vertex buffer for edgeflag

Handle mapping edgeflag data similar to the code around it.
This fixes a crash in piglit test gl-2.0-edgeflag.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
This commit is contained in:
Maarten Lankhorst
2014-03-18 14:47:40 +01:00
parent d70ad1a4f9
commit 8fe888fafd
@@ -98,11 +98,16 @@ nvc0_push_map_edgeflag(struct push_context *ctx, struct nvc0_context *nvc0,
struct pipe_vertex_element *ve = &nvc0->vertex->element[attr].pipe;
struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
struct nv04_resource *buf = nv04_resource(vb->buffer);
unsigned offset = vb->buffer_offset + ve->src_offset;
ctx->edgeflag.stride = vb->stride;
ctx->edgeflag.data = nouveau_resource_map_offset(&nvc0->base,
if (buf) {
unsigned offset = vb->buffer_offset + ve->src_offset;
ctx->edgeflag.data = nouveau_resource_map_offset(&nvc0->base,
buf, offset, NOUVEAU_BO_RD);
} else {
ctx->edgeflag.data = (const uint8_t *)vb->user_buffer + ve->src_offset;
}
if (index_bias)
ctx->edgeflag.data += (intptr_t)index_bias * vb->stride;
}