fix GL_ARB_texture_rectangle breakage
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@@ -483,7 +483,7 @@ pp_cond_stack_reevaluate (pp_cond_stack *self)
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typedef struct
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{
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GLboolean MESA_shader_debug; /* GL_MESA_shader_debug enable */
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GLboolean GL_ARB_texture_rectangle; /* GL_ARB_texture_rectangle enable */
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GLboolean ARB_texture_rectangle; /* GL_ARB_texture_rectangle enable */
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} pp_ext;
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/*
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@@ -499,7 +499,7 @@ static GLvoid
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pp_ext_init (pp_ext *self)
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{
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pp_ext_disable_all (self);
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self->GL_ARB_texture_rectangle = GL_TRUE;
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self->ARB_texture_rectangle = GL_TRUE;
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/* Other initialization code goes here. */
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}
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@@ -509,7 +509,7 @@ pp_ext_set (pp_ext *self, const char *name, GLboolean enable)
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if (_mesa_strcmp (name, "MESA_shader_debug") == 0)
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self->MESA_shader_debug = enable;
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else if (_mesa_strcmp (name, "GL_ARB_texture_rectangle") == 0)
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self->GL_ARB_texture_rectangle = enable;
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self->ARB_texture_rectangle = enable;
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/* Next extension name tests go here. */
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else
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return GL_FALSE;
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