fix memory access error in vbo_bind_vertex_list
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@@ -131,7 +131,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
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break;
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}
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for (attr = 0; attr < VBO_ATTRIB_MAX; attr++) {
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for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
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GLuint src = map[attr];
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if (node->attrsz[src]) {
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