mesa: updated read_buffer_enum_to_index() comment
Remove the part about the value of gl_framebuffer::Name.
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@@ -227,8 +227,8 @@ read_buffer_enum_to_index(GLenum buffer)
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* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
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*
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* Note that the behaviour of this function depends on whether the
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* current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
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* a user-created framebuffer object (Name!=0).
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* current ctx->DrawBuffer is a window-system framebuffer or a user-created
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* framebuffer object.
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* In the former case, we update the per-context ctx->Color.DrawBuffer
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* state var _and_ the FB's ColorDrawBuffer state.
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* In the later case, we update the FB's ColorDrawBuffer state only.
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