use R/G/B/ACOMP indexes (Evgeny Kotsuba)
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@@ -1,10 +1,10 @@
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/* $Id: s_aatritemp.h,v 1.31 2003/01/14 04:55:46 brianp Exp $ */
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/* $Id: s_aatritemp.h,v 1.32 2003/01/20 00:25:17 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -149,10 +149,10 @@
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#endif
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#ifdef DO_RGBA
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if (ctx->Light.ShadeModel == GL_SMOOTH) {
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compute_plane(p0, p1, p2, v0->color[0], v1->color[0], v2->color[0], rPlane);
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compute_plane(p0, p1, p2, v0->color[1], v1->color[1], v2->color[1], gPlane);
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compute_plane(p0, p1, p2, v0->color[2], v1->color[2], v2->color[2], bPlane);
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compute_plane(p0, p1, p2, v0->color[3], v1->color[3], v2->color[3], aPlane);
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compute_plane(p0, p1, p2, v0->color[RCOMP], v1->color[RCOMP], v2->color[RCOMP], rPlane);
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compute_plane(p0, p1, p2, v0->color[GCOMP], v1->color[GCOMP], v2->color[GCOMP], gPlane);
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compute_plane(p0, p1, p2, v0->color[BCOMP], v1->color[BCOMP], v2->color[BCOMP], bPlane);
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compute_plane(p0, p1, p2, v0->color[ACOMP], v1->color[ACOMP], v2->color[ACOMP], aPlane);
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}
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else {
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constant_plane(v2->color[RCOMP], rPlane);
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@@ -174,9 +174,9 @@
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#endif
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#ifdef DO_SPEC
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if (ctx->Light.ShadeModel == GL_SMOOTH) {
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compute_plane(p0, p1, p2, v0->specular[0], v1->specular[0], v2->specular[0],srPlane);
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compute_plane(p0, p1, p2, v0->specular[1], v1->specular[1], v2->specular[1],sgPlane);
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compute_plane(p0, p1, p2, v0->specular[2], v1->specular[2], v2->specular[2],sbPlane);
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compute_plane(p0, p1, p2, v0->specular[RCOMP], v1->specular[RCOMP], v2->specular[RCOMP], srPlane);
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compute_plane(p0, p1, p2, v0->specular[GCOMP], v1->specular[GCOMP], v2->specular[GCOMP], sgPlane);
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compute_plane(p0, p1, p2, v0->specular[BCOMP], v1->specular[BCOMP], v2->specular[BCOMP], sbPlane);
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}
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else {
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constant_plane(v2->specular[RCOMP], srPlane);
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