mesa: Make CompressedTexSubImage errors more consistent

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Chris Forbes
2014-05-21 20:03:50 +12:00
parent 4119b0eaee
commit 8f63559c93
+3 -3
View File
@@ -3844,7 +3844,7 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
}
if (!targetOK) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target)",
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexSubImage%uD(target)",
dims);
return GL_TRUE;
}
@@ -3857,14 +3857,14 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
}
if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(level=%d)",
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(level=%d)",
dims, level);
return GL_TRUE;
}
expectedSize = compressed_tex_size(width, height, depth, format);
if (expectedSize != imageSize) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(size=%d)",
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(size=%d)",
dims, imageSize);
return GL_TRUE;
}