glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
Previously, we set it equal to MaxVertexUniformComponents. It should be MaxVertexUniformComponents / 4. NOTE: This is a candidate for the stable branches. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -533,7 +533,7 @@ generate_common_ES_uniforms(exec_list *instructions,
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add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
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state->Const.MaxVertexAttribs);
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add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors",
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state->Const.MaxVertexUniformComponents);
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state->Const.MaxVertexUniformComponents / 4);
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add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
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state->Const.MaxVertexTextureImageUnits);
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add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",
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