Need to define MESA_DEBUG in debug builds. Otherwise, NDEBUG gets
defined, which is bad for things like assert().
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@@ -154,6 +154,9 @@ all : mesadll $(SUBDIRS)
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mesadll : $(MESADLL)
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CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO
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!IFNDEF NODEBUG
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CFLAGS = $(CFLAGS) -DMESA_DEBUG
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!ENDIF
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LFLAGS = $(dlllflags) $(lcommon) $(LFLAGS)
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OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
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