glcpp: Fix line and column numbering.

Lines were off by one, and column numbering was completely daft.
This commit is contained in:
Kenneth Graunke
2010-06-18 15:23:50 -07:00
parent e8e93a4543
commit 8f32221638
+6 -1
View File
@@ -32,7 +32,7 @@
do { \
yylloc->source = 0; \
yylloc->first_column = yycolumn + 1; \
yylloc->first_line = yylineno + 1; \
yylloc->first_line = yylineno; \
yycolumn += yyleng; \
} while(0);
%}
@@ -82,6 +82,8 @@ HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]?
* Simply pass them through to the main compiler's lexer/parser. */
{HASH}(extension|version|pragma).*\n {
yylval->str = xtalloc_strdup (yyextra, yytext);
yylineno++;
yycolumn = 0;
return OTHER;
}
@@ -126,6 +128,9 @@ HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]?
* We use the lexing_if flag to avoid skipping any part of an
* if conditional expression. */
[^\n]+/\n {
/* Since this rule always matches, YY_USER_ACTION gets called for it,
* wrongly incrementing yycolumn. We undo that effect here. */
yycolumn -= yyleng;
if (yyextra->lexing_if ||
yyextra->skip_stack == NULL ||
yyextra->skip_stack->type == SKIP_NO_SKIP)