use ftransform()
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@@ -190,7 +190,7 @@ Init(void)
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"}\n";
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static const char *vertShaderText =
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"void main() {\n"
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
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" gl_Position = ftransform(); \n"
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"}\n";
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if (!ShadersSupported())
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