radv: do not emit inlined SGPRs twice for merged shaders

This is wasteful.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36792>
This commit is contained in:
Samuel Pitoiset
2025-08-15 13:26:20 +02:00
committed by Marge Bot
parent 4bd0bf7e19
commit 8f0ff009c0
+7 -5
View File
@@ -5602,14 +5602,16 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer, VkShaderStageFlags stag
radv_emit_all_inline_push_consts(device, cs, compute_shader, (uint32_t *)cmd_buffer->push_constants,
&need_push_constants);
} else {
prev_shader = NULL;
radv_foreach_stage (stage, internal_stages & ~VK_SHADER_STAGE_TASK_BIT_EXT) {
shader = radv_get_shader(cmd_buffer->state.shaders, stage);
if (!shader)
continue;
radv_emit_all_inline_push_consts(device, cs, shader, (uint32_t *)cmd_buffer->push_constants,
&need_push_constants);
/* Avoid redundantly emitting SGPRs for merged stages. */
if (shader && shader != prev_shader) {
radv_emit_all_inline_push_consts(device, cs, shader, (uint32_t *)cmd_buffer->push_constants,
&need_push_constants);
prev_shader = shader;
}
}
if (internal_stages & VK_SHADER_STAGE_TASK_BIT_EXT) {