v3d: Add support for hardware pack/unpack of half floats.
Cuts the formerly 7-minute simulation time of fs-packHalf2x16.shader_test in half.
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@@ -845,6 +845,20 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
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vir_uniform_ui(c, 0)));
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break;
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case nir_op_pack_half_2x16_split:
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result = vir_VFPACK(c, src[0], src[1]);
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break;
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case nir_op_unpack_half_2x16_split_x:
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result = vir_FMOV(c, src[0]);
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vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_L);
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break;
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case nir_op_unpack_half_2x16_split_y:
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result = vir_FMOV(c, src[0]);
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vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_H);
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break;
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default:
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fprintf(stderr, "unknown NIR ALU inst: ");
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nir_print_instr(&instr->instr, stderr);
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@@ -1917,6 +1931,8 @@ const nir_shader_compiler_options v3d_nir_options = {
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.lower_pack_snorm_4x8 = true,
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.lower_unpack_unorm_4x8 = true,
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.lower_unpack_snorm_4x8 = true,
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.lower_pack_half_2x16 = true,
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.lower_unpack_half_2x16 = true,
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.lower_fdiv = true,
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.lower_find_lsb = true,
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.lower_ffma = true,
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@@ -109,6 +109,7 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
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case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
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case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
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return 1;
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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