radv: add GDS counters offset for mesh/task queries

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25331>
This commit is contained in:
Samuel Pitoiset
2023-09-20 17:11:04 +02:00
committed by Marge Bot
parent 9a3b902cac
commit 8ea9680890
+10
View File
@@ -147,11 +147,21 @@
* offset 20 - number of geometry shader invocations
* offset 24|28|32|36 - generated primitive counter for stream 0|1|2|3
* offset 40|44|48|52 - written primitive counter for stream 0|1|2|3
*
* Mesh shader GDS counters:
* offset 56 - number of mesh shader invocations
* offset 60 - number of mesh shader generated primitives
*
* Task shader GDS counter:
* offset 64 - number of task shader invocations
*/
#define RADV_SHADER_QUERY_GS_PRIM_EMIT_OFFSET 16
#define RADV_SHADER_QUERY_GS_INVOCATION_OFFSET 20
#define RADV_SHADER_QUERY_PRIM_GEN_OFFSET(stream) (24 + stream * 4)
#define RADV_SHADER_QUERY_PRIM_XFB_OFFSET(stream) (40 + stream * 4)
#define RADV_SHADER_QUERY_MS_INVOCATION_OFFSET 56
#define RADV_SHADER_QUERY_MS_PRIM_GEN_OFFSET 60
#define RADV_SHADER_QUERY_TS_INVOCATION_OFFSET 64
/* Number of samples for line smooth lowering (hw requirement). */
#define RADV_NUM_SMOOTH_AA_SAMPLES 4