mesa: minor formatting fix in get_tex_rgba_compressed()
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@@ -297,8 +297,7 @@ get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
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uint8_t rebaseSwizzle[4];
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/* Decompress into temp float buffer, then pack into user buffer */
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tempImage = malloc(width * height * depth
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* 4 * sizeof(GLfloat));
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tempImage = malloc(width * height * depth * 4 * sizeof(GLfloat));
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if (!tempImage) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
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return;
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