iris: Remove batch argument of iris_resource_prepare_access() and friends.
The resolves performed by this function are only expected to work from the render batch, so make sure we use it independently of the batch the caller wants to use. This function provides no synchronization guarantees anyway, the caller is expected to insert any cache flushing and synchronization required for the resolved surface to be visible to the target batch. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
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878c770d13
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8e8198f349
@@ -379,7 +379,7 @@ iris_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
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bool src_clear_supported = isl_aux_usage_has_fast_clears(src_aux_usage) &&
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src_res->surf.format == src_fmt.fmt;
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iris_resource_prepare_access(ice, batch, src_res, info->src.level, 1,
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iris_resource_prepare_access(ice, src_res, info->src.level, 1,
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info->src.box.z, info->src.box.depth,
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src_aux_usage, src_clear_supported);
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@@ -398,7 +398,7 @@ iris_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
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info->dst.resource, dst_aux_usage,
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info->dst.level, true);
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iris_resource_prepare_access(ice, batch, dst_res, info->dst.level, 1,
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iris_resource_prepare_access(ice, dst_res, info->dst.level, 1,
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info->dst.box.z, info->dst.box.depth,
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dst_aux_usage, dst_clear_supported);
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@@ -524,10 +524,10 @@ iris_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
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stc_dst_aux_usage =
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iris_resource_blorp_write_aux_usage(ice, stc_dst, dst_fmt.fmt);
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iris_resource_prepare_access(ice, batch, src_res, info->src.level, 1,
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iris_resource_prepare_access(ice, src_res, info->src.level, 1,
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info->src.box.z, info->src.box.depth,
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stc_src_aux_usage, false);
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iris_resource_prepare_access(ice, batch, stc_dst, info->dst.level, 1,
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iris_resource_prepare_access(ice, stc_dst, info->dst.level, 1,
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info->dst.box.z, info->dst.box.depth,
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stc_dst_aux_usage, false);
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iris_blorp_surf_for_resource(&screen->isl_dev, &src_surf,
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@@ -680,10 +680,10 @@ iris_copy_region(struct blorp_context *blorp,
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iris_blorp_surf_for_resource(&screen->isl_dev, &dst_surf,
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dst, dst_aux_usage, dst_level, true);
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iris_resource_prepare_access(ice, batch, src_res, src_level, 1,
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iris_resource_prepare_access(ice, src_res, src_level, 1,
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src_box->z, src_box->depth,
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src_aux_usage, src_clear_supported);
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iris_resource_prepare_access(ice, batch, dst_res, dst_level, 1,
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iris_resource_prepare_access(ice, dst_res, dst_level, 1,
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dstz, src_box->depth,
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dst_aux_usage, dst_clear_supported);
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@@ -254,7 +254,7 @@ fast_clear_color(struct iris_context *ice,
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* Fortunately, few applications ever change their clear color at
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* different levels/layers, so this shouldn't happen often.
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*/
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iris_resource_prepare_access(ice, batch, res,
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iris_resource_prepare_access(ice, res,
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res_lvl, 1, layer, 1,
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res->aux.usage,
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false);
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@@ -603,7 +603,7 @@ clear_depth_stencil(struct iris_context *ice,
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uint8_t stencil_mask = clear_stencil && stencil_res ? 0xff : 0;
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if (stencil_mask) {
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iris_resource_prepare_access(ice, batch, stencil_res, level, 1, box->z,
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iris_resource_prepare_access(ice, stencil_res, level, 1, box->z,
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box->depth, stencil_res->aux.usage, false);
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iris_blorp_surf_for_resource(&batch->screen->isl_dev,
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&stencil_surf, &stencil_res->base,
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@@ -102,7 +102,7 @@ resolve_sampler_views(struct iris_context *ice,
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"for sampling");
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}
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iris_resource_prepare_texture(ice, batch, res, isv->view.format,
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iris_resource_prepare_texture(ice, res, isv->view.format,
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isv->view.base_level, isv->view.levels,
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isv->view.base_array_layer,
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isv->view.array_len);
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@@ -140,7 +140,7 @@ resolve_image_views(struct iris_context *ice,
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enum isl_aux_usage aux_usage =
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iris_image_view_aux_usage(ice, pview, info);
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iris_resource_prepare_access(ice, batch, res,
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iris_resource_prepare_access(ice, res,
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pview->u.tex.level, 1,
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pview->u.tex.first_layer, num_layers,
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aux_usage, false);
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@@ -219,7 +219,7 @@ iris_predraw_resolve_framebuffer(struct iris_context *ice,
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struct iris_surface *surf = (void *) cso_fb->cbufs[i];
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struct iris_resource *res = (void *) cso_fb->cbufs[i]->texture;
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iris_resource_prepare_texture(ice, batch, res, surf->view.format,
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iris_resource_prepare_texture(ice, res, surf->view.format,
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surf->view.base_level, 1,
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surf->view.base_array_layer,
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surf->view.array_len);
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@@ -817,13 +817,17 @@ iris_has_color_unresolved(const struct iris_resource *res,
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void
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iris_resource_prepare_access(struct iris_context *ice,
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struct iris_batch *batch,
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struct iris_resource *res,
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uint32_t start_level, uint32_t num_levels,
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uint32_t start_layer, uint32_t num_layers,
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enum isl_aux_usage aux_usage,
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bool fast_clear_supported)
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{
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/* We can't do resolves on the compute engine, so awkwardly, we have to
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* do them on the render batch...
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*/
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struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
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const uint32_t clamped_levels =
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miptree_level_range_length(res, start_level, num_levels);
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for (uint32_t l = 0; l < clamped_levels; l++) {
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@@ -1051,7 +1055,6 @@ isl_formats_are_fast_clear_compatible(enum isl_format a, enum isl_format b)
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void
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iris_resource_prepare_texture(struct iris_context *ice,
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struct iris_batch *batch,
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struct iris_resource *res,
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enum isl_format view_format,
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uint32_t start_level, uint32_t num_levels,
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@@ -1069,7 +1072,7 @@ iris_resource_prepare_texture(struct iris_context *ice,
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if (!isl_formats_are_fast_clear_compatible(res->surf.format, view_format))
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clear_supported = false;
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iris_resource_prepare_access(ice, batch, res, start_level, num_levels,
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iris_resource_prepare_access(ice, res, start_level, num_levels,
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start_layer, num_layers,
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aux_usage, clear_supported);
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}
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@@ -1123,7 +1126,7 @@ iris_resource_prepare_render(struct iris_context *ice,
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uint32_t start_layer, uint32_t layer_count,
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enum isl_aux_usage aux_usage)
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{
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iris_resource_prepare_access(ice, batch, res, level, 1, start_layer,
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iris_resource_prepare_access(ice, res, level, 1, start_layer,
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layer_count, aux_usage,
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isl_aux_usage_has_fast_clears(aux_usage));
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}
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@@ -1144,7 +1147,7 @@ iris_resource_prepare_depth(struct iris_context *ice,
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struct iris_resource *res, uint32_t level,
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uint32_t start_layer, uint32_t layer_count)
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{
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iris_resource_prepare_access(ice, batch, res, level, 1, start_layer,
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iris_resource_prepare_access(ice, res, level, 1, start_layer,
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layer_count, res->aux.usage, !!res->aux.bo);
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}
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@@ -1108,11 +1108,10 @@ static void
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iris_flush_resource(struct pipe_context *ctx, struct pipe_resource *resource)
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{
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struct iris_context *ice = (struct iris_context *)ctx;
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struct iris_batch *render_batch = &ice->batches[IRIS_BATCH_RENDER];
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struct iris_resource *res = (void *) resource;
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const struct isl_drm_modifier_info *mod = res->mod_info;
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iris_resource_prepare_access(ice, render_batch, res,
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iris_resource_prepare_access(ice, res,
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0, INTEL_REMAINING_LEVELS,
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0, INTEL_REMAINING_LAYERS,
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mod ? mod->aux_usage : ISL_AUX_USAGE_NONE,
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@@ -1918,8 +1917,7 @@ iris_transfer_map(struct pipe_context *ctx,
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/* Otherwise we're free to map on the CPU. */
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if (need_resolve) {
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iris_resource_access_raw(ice, &ice->batches[IRIS_BATCH_RENDER], res,
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level, box->z, box->depth,
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iris_resource_access_raw(ice, res, level, box->z, box->depth,
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usage & PIPE_TRANSFER_WRITE);
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}
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@@ -370,7 +370,6 @@ iris_hiz_exec(struct iris_context *ice,
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*/
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void
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iris_resource_prepare_access(struct iris_context *ice,
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struct iris_batch *batch,
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struct iris_resource *res,
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uint32_t start_level, uint32_t num_levels,
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uint32_t start_layer, uint32_t num_layers,
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@@ -433,13 +432,12 @@ iris_resource_set_aux_state(struct iris_context *ice,
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*/
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static inline void
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iris_resource_access_raw(struct iris_context *ice,
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struct iris_batch *batch,
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struct iris_resource *res,
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uint32_t level, uint32_t layer,
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uint32_t num_layers,
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bool write)
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{
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iris_resource_prepare_access(ice, batch, res, level, 1, layer, num_layers,
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iris_resource_prepare_access(ice, res, level, 1, layer, num_layers,
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ISL_AUX_USAGE_NONE, false);
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if (write) {
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iris_resource_finish_write(ice, res, level, layer, num_layers,
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@@ -458,7 +456,6 @@ enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice,
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const struct iris_resource *res,
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enum isl_format view_fmt);
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void iris_resource_prepare_texture(struct iris_context *ice,
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struct iris_batch *batch,
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struct iris_resource *res,
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enum isl_format view_format,
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uint32_t start_level, uint32_t num_levels,
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