nir/lower_shader_calls: reobtain impl after NIR_PASS
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Marek Olšák <maraeo@gmail.com> Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37573>
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@@ -1993,6 +1993,11 @@ nir_lower_shader_calls(nir_shader *shader,
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bool progress = false;
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NIR_PASS(progress, shader, wrap_instrs, instr_is_shader_call);
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/* NIR_PASS might recreate the function_impl when NIR_DEBUG=serialize or
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* NIR_DEBUG=clone is used.
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*/
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impl = nir_shader_get_entrypoint(shader);
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nir_rematerialize_derefs_in_use_blocks_impl(impl);
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if (progress)
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