zink: more accurately clamp 3d fb surfaces to corresponding 2d target
if more than 1 layer is being bound, this is an array, otherwise it's just regular 2d Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15172>
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@@ -228,11 +228,11 @@ zink_create_surface(struct pipe_context *pctx,
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struct pipe_resource *pres,
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const struct pipe_surface *templ)
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{
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VkImageViewCreateInfo ivci = create_ivci(zink_screen(pctx->screen),
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zink_resource(pres), templ, pres->target);
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if (pres->target == PIPE_TEXTURE_3D)
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ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
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struct zink_resource *res = zink_resource(pres);
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bool is_array = templ->u.tex.last_layer != templ->u.tex.first_layer;
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enum pipe_texture_target target_2d[] = {PIPE_TEXTURE_2D, PIPE_TEXTURE_2D_ARRAY};
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VkImageViewCreateInfo ivci = create_ivci(zink_screen(pctx->screen), res, templ,
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pres->target == PIPE_TEXTURE_3D ? target_2d[is_array] : pres->target);
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struct pipe_surface *psurf = zink_get_surface(zink_context(pctx), pres, templ, &ivci);
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if (!psurf)
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