clamp anisotropy against max value

This commit is contained in:
Brian Paul
2005-02-08 14:44:01 +00:00
parent 46cde1715f
commit 8e5f0e62dd
+5 -3
View File
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1388,7 +1388,9 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
return;
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->MaxAnisotropy = params[0];
/* clamp to max, that's what NVIDIA does */
texObj->MaxAnisotropy = MIN2(params[0],
ctx->Const.MaxTextureMaxAnisotropy);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,