clamp anisotropy against max value
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@@ -1,8 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.1
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* Version: 6.3
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -1388,7 +1388,9 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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return;
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}
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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texObj->MaxAnisotropy = params[0];
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/* clamp to max, that's what NVIDIA does */
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texObj->MaxAnisotropy = MIN2(params[0],
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ctx->Const.MaxTextureMaxAnisotropy);
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}
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else {
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_mesa_error(ctx, GL_INVALID_ENUM,
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