mesa: Don't null deref looking for Mesa IR code at compile time.
The new compiler doesn't generate Mesa IR at compile time, and that compile time code previously wouldn't have reflected the link time code that actually got used. But do dump the info log of the compile regardless.
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@@ -1031,11 +1031,9 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
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fprintf(f, "/* Compile status: %s */\n",
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shader->CompileStatus ? "ok" : "fail");
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if (!shader->CompileStatus) {
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fprintf(f, "/* Log Info: */\n");
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fputs(shader->InfoLog, f);
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}
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else {
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fprintf(f, "/* Log Info: */\n");
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fputs(shader->InfoLog, f);
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if (shader->CompileStatus && shader->Program) {
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fprintf(f, "/* GPU code */\n");
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fprintf(f, "/*\n");
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_mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);
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