mesa: Don't null deref looking for Mesa IR code at compile time.

The new compiler doesn't generate Mesa IR at compile time, and that
compile time code previously wouldn't have reflected the link time
code that actually got used.  But do dump the info log of the compile
regardless.
This commit is contained in:
Eric Anholt
2010-08-04 14:13:08 -07:00
parent 952d0f88e1
commit 8e181b629f
+3 -5
View File
@@ -1031,11 +1031,9 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
fprintf(f, "/* Compile status: %s */\n",
shader->CompileStatus ? "ok" : "fail");
if (!shader->CompileStatus) {
fprintf(f, "/* Log Info: */\n");
fputs(shader->InfoLog, f);
}
else {
fprintf(f, "/* Log Info: */\n");
fputs(shader->InfoLog, f);
if (shader->CompileStatus && shader->Program) {
fprintf(f, "/* GPU code */\n");
fprintf(f, "/*\n");
_mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);