glsl: Add builtin variables for GLSL 3.00 ES.

This patch also adds assertions so that when we add new GLSL versions,
we'll notice that we need to update the builtin variables.

[v2, idr]: s/Frab/Frag/  Noticed by Eric.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
This commit is contained in:
Paul Berry
2012-08-04 10:29:49 -07:00
committed by Ian Romanick
parent d7949eefcb
commit 8dec1bfedd
+151 -42
View File
@@ -61,6 +61,17 @@ static const builtin_variable builtin_100ES_fs_variables[] = {
{ ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
};
static const builtin_variable builtin_300ES_vs_variables[] = {
{ ir_var_system_value, SYSTEM_VALUE_VERTEX_ID, "int", "gl_VertexID" },
};
static const builtin_variable builtin_300ES_fs_variables[] = {
{ ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
{ ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
{ ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
{ ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
};
static const builtin_variable builtin_110_fs_variables[] = {
{ ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
};
@@ -499,12 +510,15 @@ add_builtin_constant(exec_list *instructions, glsl_symbol_table *symtab,
return var;
}
/* Several constants in GLSL ES have different names than normal desktop GLSL.
/**
* Uniforms that are common to all GLSL ES implementations.
*
* Several constants in GLSL ES have different names than normal desktop GLSL.
* Therefore, this function should only be called on the ES path.
*/
static void
generate_100ES_uniforms(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
generate_common_ES_uniforms(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
glsl_symbol_table *const symtab = state->symbols;
@@ -512,8 +526,6 @@ generate_100ES_uniforms(exec_list *instructions,
state->Const.MaxVertexAttribs);
add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors",
state->Const.MaxVertexUniformComponents);
add_builtin_constant(instructions, symtab, "gl_MaxVaryingVectors",
state->Const.MaxVaryingFloats / 4);
add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
state->Const.MaxVertexTextureImageUnits);
add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",
@@ -527,6 +539,36 @@ generate_100ES_uniforms(exec_list *instructions,
state->symbols->get_type("gl_DepthRangeParameters"));
}
static void
generate_100ES_uniforms(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
generate_common_ES_uniforms(instructions, state);
glsl_symbol_table *const symtab = state->symbols;
add_builtin_constant(instructions, symtab, "gl_MaxVaryingVectors",
state->Const.MaxVaryingFloats / 4);
}
static void
generate_300ES_uniforms(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
generate_common_ES_uniforms(instructions, state);
glsl_symbol_table *const symtab = state->symbols;
add_builtin_constant(instructions, symtab, "gl_MaxVertexOutputVectors",
state->Const.MaxVaryingFloats / 4);
add_builtin_constant(instructions, symtab, "gl_MaxFragmentInputVectors",
state->Const.MaxVaryingFloats / 4);
add_builtin_constant(instructions, symtab, "gl_MinProgramTexelOffset",
state->Const.MinProgramTexelOffset);
add_builtin_constant(instructions, symtab, "gl_MaxProgramTexelOffset",
state->Const.MaxProgramTexelOffset);
}
static void
generate_110_uniforms(exec_list *instructions,
struct _mesa_glsl_parse_state *state,
@@ -657,6 +699,26 @@ generate_100ES_vs_variables(exec_list *instructions,
vertex_shader);
}
static void
generate_300ES_vs_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
add_builtin_variable(instructions, state->symbols,
& builtin_core_vs_variables[i]);
}
for (unsigned i = 0; i < Elements(builtin_300ES_vs_variables); i++) {
add_builtin_variable(instructions, state->symbols,
& builtin_300ES_vs_variables[i]);
}
generate_300ES_uniforms(instructions, state);
generate_ARB_draw_buffers_variables(instructions, state, false,
vertex_shader);
}
static void
generate_110_vs_variables(exec_list *instructions,
@@ -760,23 +822,36 @@ static void
initialize_vs_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
switch (state->language_version) {
case 100:
generate_100ES_vs_variables(instructions, state);
break;
case 110:
generate_110_vs_variables(instructions, state, true);
break;
case 120:
generate_120_vs_variables(instructions, state, true);
break;
case 130:
generate_130_vs_variables(instructions, state, true);
break;
case 140:
generate_130_vs_variables(instructions, state, false);
break;
if (state->es_shader) {
switch (state->language_version) {
case 100:
generate_100ES_vs_variables(instructions, state);
break;
case 300:
generate_300ES_vs_variables(instructions, state);
break;
default:
assert(!"Unexpected language version");
break;
}
} else {
switch (state->language_version) {
case 110:
generate_110_vs_variables(instructions, state, true);
break;
case 120:
generate_120_vs_variables(instructions, state, true);
break;
case 130:
generate_130_vs_variables(instructions, state, true);
break;
case 140:
generate_130_vs_variables(instructions, state, false);
break;
default:
assert(!"Unexpected language version");
break;
}
}
generate_ARB_draw_instanced_variables(instructions, state, false,
@@ -805,6 +880,25 @@ generate_100ES_fs_variables(exec_list *instructions,
fragment_shader);
}
static void
generate_300ES_fs_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
/* Note: we don't add builtin_core_fs_variables, because it contains
* gl_FragColor, which is not in GLSL 3.00 ES.
*/
for (unsigned i = 0; i < Elements(builtin_300ES_fs_variables); i++) {
add_builtin_variable(instructions, state->symbols,
& builtin_300ES_fs_variables[i]);
}
generate_300ES_uniforms(instructions, state);
generate_ARB_draw_buffers_variables(instructions, state, false,
fragment_shader);
}
static void
generate_110_fs_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state,
@@ -865,8 +959,9 @@ generate_ARB_draw_buffers_variables(exec_list *instructions,
mdb->warn_extension = "GL_ARB_draw_buffers";
/* gl_FragData is only available in the fragment shader.
* It is not present in GLSL 3.00 ES.
*/
if (target == fragment_shader) {
if (target == fragment_shader && !state->is_version(0, 300)) {
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(glsl_type::vec4_type,
state->Const.MaxDrawBuffers);
@@ -903,7 +998,8 @@ generate_ARB_draw_instanced_variables(exec_list *instructions,
inst->warn_extension = "GL_ARB_draw_instanced";
}
if (state->ARB_draw_instanced_enable || state->language_version >= 140) {
bool available_in_core = state->is_version(140, 300);
if (state->ARB_draw_instanced_enable || available_in_core) {
/* Originally ARB_draw_instanced only specified that ARB decorated name.
* Since no vendor actually implemented that behavior and some apps use
* the undecorated name, the extension now specifies that both names are
@@ -914,7 +1010,7 @@ generate_ARB_draw_instanced_variables(exec_list *instructions,
"gl_InstanceID", glsl_type::int_type,
ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID);
if (state->language_version < 140 && warn)
if (!available_in_core && warn)
inst->warn_extension = "GL_ARB_draw_instanced";
}
}
@@ -1016,23 +1112,36 @@ static void
initialize_fs_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
switch (state->language_version) {
case 100:
generate_100ES_fs_variables(instructions, state);
break;
case 110:
generate_110_fs_variables(instructions, state, true);
break;
case 120:
generate_120_fs_variables(instructions, state, true);
break;
case 130:
generate_130_fs_variables(instructions, state);
break;
case 140:
generate_140_fs_variables(instructions, state);
break;
if (state->es_shader) {
switch (state->language_version) {
case 100:
generate_100ES_fs_variables(instructions, state);
break;
case 300:
generate_300ES_fs_variables(instructions, state);
break;
default:
assert(!"Unexpected language version");
break;
}
} else {
switch (state->language_version) {
case 110:
generate_110_fs_variables(instructions, state, true);
break;
case 120:
generate_120_fs_variables(instructions, state, true);
break;
case 130:
generate_130_fs_variables(instructions, state);
break;
case 140:
generate_140_fs_variables(instructions, state);
break;
default:
assert(!"Unexpected language version");
break;
}
}
if (state->ARB_shader_stencil_export_enable)