svga: check for and skip null vertex buffer pointers
Fixes regressions with google earth and other things. Reviewed-by: José Fonseca <jfonseca@vmware.com>
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@@ -66,12 +66,14 @@ svga_swtnl_draw_vbo(struct svga_context *svga,
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* Map vertex buffers
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*/
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for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
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map = pipe_buffer_map(&svga->pipe,
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svga->curr.vb[i].buffer,
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PIPE_TRANSFER_READ,
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&vb_transfer[i]);
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if (svga->curr.vb[i].buffer) {
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map = pipe_buffer_map(&svga->pipe,
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svga->curr.vb[i].buffer,
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PIPE_TRANSFER_READ,
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&vb_transfer[i]);
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draw_set_mapped_vertex_buffer(draw, i, map);
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draw_set_mapped_vertex_buffer(draw, i, map);
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}
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}
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/* TODO move this to update_swtnl_draw */
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@@ -109,8 +111,10 @@ svga_swtnl_draw_vbo(struct svga_context *svga,
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* unmap vertex/index buffers
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*/
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for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
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pipe_buffer_unmap(&svga->pipe, vb_transfer[i]);
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draw_set_mapped_vertex_buffer(draw, i, NULL);
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if (svga->curr.vb[i].buffer) {
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pipe_buffer_unmap(&svga->pipe, vb_transfer[i]);
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draw_set_mapped_vertex_buffer(draw, i, NULL);
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}
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}
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if (ib_transfer) {
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