make sure state token values are fully initialized
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@@ -1768,7 +1768,7 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
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{
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GLint idx;
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GLuint err = 0;
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gl_state_index state_tokens[STATE_LENGTH];
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gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0};
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GLfloat const_values[4];
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switch (*(*inst)++) {
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@@ -384,7 +384,7 @@ sizeof_state_reference(const GLint *stateTokens)
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* PARAM ambient = state.material.front.ambient;
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*
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* \param paramList the parameter list
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* \param state an array of 6 (STATE_LENGTH) state tokens
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* \param stateTokens an array of 5 (STATE_LENGTH) state tokens
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* \return index of the new parameter.
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*/
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GLint
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