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@@ -0,0 +1,570 @@
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/*
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* Copyright 2007 Stephane Marchesin. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/* Software TCL for NV04, NV05, NV06 */
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#include <stdio.h>
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#include <math.h>
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#include "glheader.h"
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#include "context.h"
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#include "mtypes.h"
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#include "macros.h"
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#include "colormac.h"
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#include "enums.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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#include "tnl/t_context.h"
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#include "tnl/t_pipeline.h"
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#include "nouveau_swtcl.h"
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#include "nv04_swtcl.h"
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#include "nouveau_context.h"
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#include "nouveau_span.h"
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#include "nouveau_reg.h"
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#include "nouveau_tex.h"
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#include "nouveau_fifo.h"
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#include "nouveau_msg.h"
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#include "nouveau_object.h"
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static void nv04RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
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static void nv04RenderPrimitive( GLcontext *ctx, GLenum prim );
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static void nv04ResetLineStipple( GLcontext *ctx );
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static inline void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3,nouveauVertex* v4,nouveauVertex* v5)
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{
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BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49);
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OUT_RINGp(v0,8);
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OUT_RINGp(v1,8);
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OUT_RINGp(v2,8);
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OUT_RINGp(v3,8);
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OUT_RINGp(v4,8);
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OUT_RINGp(v5,8);
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OUT_RING(0xFEDCBA);
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}
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static inline void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2)
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{
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BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25);
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OUT_RINGp(v0,8);
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OUT_RINGp(v1,8);
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OUT_RINGp(v2,8);
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OUT_RING(0xFED);
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}
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static inline void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3)
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{
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BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33);
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OUT_RINGp(v0,8);
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OUT_RINGp(v1,8);
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OUT_RINGp(v2,8);
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OUT_RINGp(v3,8);
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OUT_RING(0xFECEDC);
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}
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/**********************************************************************/
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/* Render unclipped begin/end objects */
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/**********************************************************************/
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static void nv04_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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// erm
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}
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static void nv04_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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// umm
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}
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static void nv04_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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// yeah
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}
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static void nv04_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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// right
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}
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static void nv04_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size;
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int i;
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for(i=start;i<count-5;i+=6)
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nv04_2triangles(nmesa,
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(nouveauVertex*)(vertptr+(i+0)*vertsize),
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(nouveauVertex*)(vertptr+(i+1)*vertsize),
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(nouveauVertex*)(vertptr+(i+2)*vertsize),
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(nouveauVertex*)(vertptr+(i+3)*vertsize),
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(nouveauVertex*)(vertptr+(i+4)*vertsize),
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(nouveauVertex*)(vertptr+(i+5)*vertsize)
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);
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if (i!=count)
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{
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nv04_1triangle(nmesa,
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(nouveauVertex*)(vertptr+(i+0)*vertsize),
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(nouveauVertex*)(vertptr+(i+1)*vertsize),
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(nouveauVertex*)(vertptr+(i+2)*vertsize)
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);
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i+=3;
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}
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if (i!=count)
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printf("oops\n");
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}
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static void nv04_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size;
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uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC};
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int i,j;
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for(i=start;i<count;i+=14)
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{
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int numvert=MIN2(16,count-i);
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int numtri=numvert-2;
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if (numvert<3)
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break;
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BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),numvert*8);
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for(j=0;j<numvert;j++)
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OUT_RINGp((nouveauVertex*)(vertptr+(i+j)*vertsize),8);
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BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
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for(j=0;j<numtri/2;j++)
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OUT_RING(striptbl[j]);
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if (numtri%2)
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OUT_RING(striptbl[numtri/2]&0xFFF);
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}
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}
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static void nv04_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size;
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uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0};
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int i,j;
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BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8);
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OUT_RINGp((nouveauVertex*)(vertptr+start*vertsize),8);
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for(i=start+1;i<count;i+=14)
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{
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int numvert=MIN2(15,count-i);
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int numtri=numvert-2;
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if (numvert<3)
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break;
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BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1),numvert*8);
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for(j=0;j<numvert;j++)
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OUT_RINGp((nouveauVertex*)(vertptr+(i+j)*vertsize),8);
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BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
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for(j=0;j<numtri/2;j++)
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OUT_RING(fantbl[j]);
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if (numtri%2)
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OUT_RING(fantbl[numtri/2]&0xFFF);
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}
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}
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static void nv04_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size;
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int i;
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for(i=start;i<count;i+=4)
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nv04_1quad(nmesa,
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(nouveauVertex*)(vertptr+(i+0)*vertsize),
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(nouveauVertex*)(vertptr+(i+1)*vertsize),
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(nouveauVertex*)(vertptr+(i+2)*vertsize),
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(nouveauVertex*)(vertptr+(i+3)*vertsize)
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);
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}
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static void nv04_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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}
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static void (*nv04_render_tab_verts[GL_POLYGON+2])(GLcontext *,
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GLuint,
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GLuint,
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GLuint) =
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{
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nv04_render_points_verts,
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nv04_render_lines_verts,
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nv04_render_line_loop_verts,
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nv04_render_line_strip_verts,
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nv04_render_triangles_verts,
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nv04_render_tri_strip_verts,
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nv04_render_tri_fan_verts,
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nv04_render_quads_verts,
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nv04_render_tri_strip_verts, //nv04_render_quad_strip_verts
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nv04_render_tri_fan_verts, //nv04_render_poly_verts
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nv04_render_noop_verts,
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};
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static void nv04_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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// erm
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}
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static void nv04_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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// umm
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}
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static void nv04_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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// yeah
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}
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static void nv04_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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// right
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}
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static void nv04_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size;
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const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
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int i;
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for(i=start;i<count-5;i+=6)
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nv04_2triangles(nmesa,
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(nouveauVertex*)(vertptr+elt[i+0]*vertsize),
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(nouveauVertex*)(vertptr+elt[i+1]*vertsize),
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(nouveauVertex*)(vertptr+elt[i+2]*vertsize),
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(nouveauVertex*)(vertptr+elt[i+3]*vertsize),
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(nouveauVertex*)(vertptr+elt[i+4]*vertsize),
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(nouveauVertex*)(vertptr+elt[i+5]*vertsize)
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);
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if (i!=count)
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{
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nv04_1triangle(nmesa,
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(nouveauVertex*)(vertptr+elt[i+0]*vertsize),
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(nouveauVertex*)(vertptr+elt[i+1]*vertsize),
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(nouveauVertex*)(vertptr+elt[i+2]*vertsize)
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);
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i+=3;
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}
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if (i!=count)
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printf("oops\n");
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}
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static void nv04_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size;
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uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC};
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const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
|
|
|
|
|
int i,j;
|
|
|
|
|
|
|
|
|
|
for(i=start;i<count;i+=14)
|
|
|
|
|
{
|
|
|
|
|
int numvert=MIN2(16,count-i);
|
|
|
|
|
int numtri=numvert-2;
|
|
|
|
|
if (numvert<3)
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),numvert*8);
|
|
|
|
|
for(j=0;j<numvert;j++)
|
|
|
|
|
OUT_RINGp((nouveauVertex*)(vertptr+elt[i+j]*vertsize),8);
|
|
|
|
|
|
|
|
|
|
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
|
|
|
|
|
for(j=0;j<numtri/2;j++)
|
|
|
|
|
OUT_RING(striptbl[j]);
|
|
|
|
|
if (numtri%2)
|
|
|
|
|
OUT_RING(striptbl[numtri/2]&0xFFF);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void nv04_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
|
|
|
|
|
{
|
|
|
|
|
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
|
|
|
|
|
GLubyte *vertptr = (GLubyte *)nmesa->verts;
|
|
|
|
|
GLuint vertsize = nmesa->vertex_size;
|
|
|
|
|
uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0};
|
|
|
|
|
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
|
|
|
|
|
int i,j;
|
|
|
|
|
|
|
|
|
|
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8);
|
|
|
|
|
OUT_RINGp((nouveauVertex*)(vertptr+elt[start]*vertsize),8);
|
|
|
|
|
|
|
|
|
|
for(i=start+1;i<count;i+=14)
|
|
|
|
|
{
|
|
|
|
|
int numvert=MIN2(15,count-i);
|
|
|
|
|
int numtri=numvert-2;
|
|
|
|
|
if (numvert<3)
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1),numvert*8);
|
|
|
|
|
|
|
|
|
|
for(j=0;j<numvert;j++)
|
|
|
|
|
OUT_RINGp((nouveauVertex*)(vertptr+elt[i+j]*vertsize),8);
|
|
|
|
|
|
|
|
|
|
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
|
|
|
|
|
for(j=0;j<numtri/2;j++)
|
|
|
|
|
OUT_RING(fantbl[j]);
|
|
|
|
|
if (numtri%2)
|
|
|
|
|
OUT_RING(fantbl[numtri/2]&0xFFF);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void nv04_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
|
|
|
|
|
{
|
|
|
|
|
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
|
|
|
|
|
GLubyte *vertptr = (GLubyte *)nmesa->verts;
|
|
|
|
|
GLuint vertsize = nmesa->vertex_size;
|
|
|
|
|
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
for(i=start;i<count;i+=4)
|
|
|
|
|
nv04_1quad(nmesa,
|
|
|
|
|
(nouveauVertex*)(vertptr+elt[i+0]*vertsize),
|
|
|
|
|
(nouveauVertex*)(vertptr+elt[i+1]*vertsize),
|
|
|
|
|
(nouveauVertex*)(vertptr+elt[i+2]*vertsize),
|
|
|
|
|
(nouveauVertex*)(vertptr+elt[i+3]*vertsize)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void nv04_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void (*nv04_render_tab_elts[GL_POLYGON+2])(GLcontext *,
|
|
|
|
|
GLuint,
|
|
|
|
|
GLuint,
|
|
|
|
|
GLuint) =
|
|
|
|
|
{
|
|
|
|
|
nv04_render_points_elts,
|
|
|
|
|
nv04_render_lines_elts,
|
|
|
|
|
nv04_render_line_loop_elts,
|
|
|
|
|
nv04_render_line_strip_elts,
|
|
|
|
|
nv04_render_triangles_elts,
|
|
|
|
|
nv04_render_tri_strip_elts,
|
|
|
|
|
nv04_render_tri_fan_elts,
|
|
|
|
|
nv04_render_quads_elts,
|
|
|
|
|
nv04_render_tri_strip_elts, // nv04_render_quad_strip_elts,
|
|
|
|
|
nv04_render_tri_fan_elts, // nv04_render_poly_elts,
|
|
|
|
|
nv04_render_noop_elts,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
|
|
|
/* Choose render functions */
|
|
|
|
|
/**********************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define EMIT_ATTR( ATTR, STYLE ) \
|
|
|
|
|
do { \
|
|
|
|
|
nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \
|
|
|
|
|
nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \
|
|
|
|
|
nmesa->vertex_attr_count++; \
|
|
|
|
|
} while (0)
|
|
|
|
|
|
|
|
|
|
#define EMIT_PAD( N ) \
|
|
|
|
|
do { \
|
|
|
|
|
nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = 0; \
|
|
|
|
|
nmesa->vertex_attrs[nmesa->vertex_attr_count].format = EMIT_PAD; \
|
|
|
|
|
nmesa->vertex_attrs[nmesa->vertex_attr_count].offset = (N); \
|
|
|
|
|
nmesa->vertex_attr_count++; \
|
|
|
|
|
} while (0)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void nv04ChooseRenderState(GLcontext *ctx)
|
|
|
|
|
{
|
|
|
|
|
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
|
|
|
|
|
|
|
|
|
tnl->Driver.Render.PrimTabVerts = nv04_render_tab_verts;
|
|
|
|
|
tnl->Driver.Render.PrimTabElts = nv04_render_tab_elts;
|
|
|
|
|
tnl->Driver.Render.ClippedLine = NULL;
|
|
|
|
|
tnl->Driver.Render.ClippedPolygon = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static inline void nv04OutputVertexFormat(struct nouveau_context* nmesa)
|
|
|
|
|
{
|
|
|
|
|
GLcontext* ctx=nmesa->glCtx;
|
|
|
|
|
DECLARE_RENDERINPUTS(index);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Tell t_vertex about the vertex format
|
|
|
|
|
*/
|
|
|
|
|
RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset);
|
|
|
|
|
|
|
|
|
|
// SX SY SZ INVW
|
|
|
|
|
// FIXME : we use W instead of INVW, but since W=1 it doesn't matter
|
|
|
|
|
if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_POS))
|
|
|
|
|
EMIT_ATTR(_TNL_ATTRIB_POS,EMIT_4F_VIEWPORT);
|
|
|
|
|
else
|
|
|
|
|
EMIT_PAD(4*sizeof(float));
|
|
|
|
|
|
|
|
|
|
// COLOR
|
|
|
|
|
if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR0))
|
|
|
|
|
EMIT_ATTR(_TNL_ATTRIB_COLOR0,EMIT_4UB_4F_ABGR);
|
|
|
|
|
else
|
|
|
|
|
EMIT_PAD(4);
|
|
|
|
|
|
|
|
|
|
// SPECULAR
|
|
|
|
|
if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR1))
|
|
|
|
|
EMIT_ATTR(_TNL_ATTRIB_COLOR1,EMIT_4UB_4F_ABGR);
|
|
|
|
|
else
|
|
|
|
|
EMIT_PAD(4);
|
|
|
|
|
|
|
|
|
|
// TEXTURE
|
|
|
|
|
if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_TEX0))
|
|
|
|
|
EMIT_ATTR(_TNL_ATTRIB_TEX0,EMIT_2F);
|
|
|
|
|
else
|
|
|
|
|
EMIT_PAD(2*sizeof(float));
|
|
|
|
|
|
|
|
|
|
nmesa->vertex_size=_tnl_install_attrs( ctx,
|
|
|
|
|
nmesa->vertex_attrs,
|
|
|
|
|
nmesa->vertex_attr_count,
|
|
|
|
|
ctx->Viewport._WindowMap.m, 0 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void nv04ChooseVertexState( GLcontext *ctx )
|
|
|
|
|
{
|
|
|
|
|
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
|
|
|
|
|
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
|
|
|
|
DECLARE_RENDERINPUTS(index);
|
|
|
|
|
|
|
|
|
|
RENDERINPUTS_COPY(index, tnl->render_inputs_bitset);
|
|
|
|
|
if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset))
|
|
|
|
|
{
|
|
|
|
|
RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index);
|
|
|
|
|
nv04OutputVertexFormat(nmesa);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
|
|
|
/* High level hooks for t_vb_render.c */
|
|
|
|
|
/**********************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void nv04RenderStart(GLcontext *ctx)
|
|
|
|
|
{
|
|
|
|
|
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
|
|
|
|
|
|
|
|
|
|
if (nmesa->new_state) {
|
|
|
|
|
nmesa->new_render_state |= nmesa->new_state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (nmesa->new_render_state) {
|
|
|
|
|
nv04ChooseVertexState(ctx);
|
|
|
|
|
nv04ChooseRenderState(ctx);
|
|
|
|
|
nmesa->new_render_state = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void nv04RenderFinish(GLcontext *ctx)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* System to flush dma and emit state changes based on the rasterized
|
|
|
|
|
* primitive.
|
|
|
|
|
*/
|
|
|
|
|
void nv04RasterPrimitive(GLcontext *ctx,
|
|
|
|
|
GLenum glprim,
|
|
|
|
|
GLuint hwprim)
|
|
|
|
|
{
|
|
|
|
|
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
|
|
|
|
|
|
|
|
|
|
assert (!nmesa->new_state);
|
|
|
|
|
|
|
|
|
|
if (hwprim != nmesa->current_primitive)
|
|
|
|
|
{
|
|
|
|
|
nmesa->current_primitive=hwprim;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static const GLuint hw_prim[GL_POLYGON+1] = {
|
|
|
|
|
GL_POINTS+1,
|
|
|
|
|
GL_LINES+1,
|
|
|
|
|
GL_LINE_STRIP+1,
|
|
|
|
|
GL_LINE_LOOP+1,
|
|
|
|
|
GL_TRIANGLES+1,
|
|
|
|
|
GL_TRIANGLE_STRIP+1,
|
|
|
|
|
GL_TRIANGLE_FAN+1,
|
|
|
|
|
GL_QUADS+1,
|
|
|
|
|
GL_QUAD_STRIP+1,
|
|
|
|
|
GL_POLYGON+1
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Callback for mesa:
|
|
|
|
|
*/
|
|
|
|
|
static void nv04RenderPrimitive( GLcontext *ctx, GLuint prim )
|
|
|
|
|
{
|
|
|
|
|
nv04RasterPrimitive( ctx, prim, hw_prim[prim] );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void nv04ResetLineStipple( GLcontext *ctx )
|
|
|
|
|
{
|
|
|
|
|
/* FIXME do something here */
|
|
|
|
|
WARN_ONCE("Unimplemented nv04ResetLineStipple\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
|
|
|
/* Initialization. */
|
|
|
|
|
/**********************************************************************/
|
|
|
|
|
|
|
|
|
|
void nv04TriInitFunctions(GLcontext *ctx)
|
|
|
|
|
{
|
|
|
|
|
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
|
|
|
|
|
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
|
|
|
|
|
|
|
|
|
tnl->Driver.RunPipeline = nouveauRunPipeline;
|
|
|
|
|
tnl->Driver.Render.Start = nv04RenderStart;
|
|
|
|
|
tnl->Driver.Render.Finish = nv04RenderFinish;
|
|
|
|
|
tnl->Driver.Render.PrimitiveNotify = nv04RenderPrimitive;
|
|
|
|
|
tnl->Driver.Render.ResetLineStipple = nv04ResetLineStipple;
|
|
|
|
|
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
|
|
|
|
|
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
|
|
|
|
|
tnl->Driver.Render.Interp = _tnl_interp;
|
|
|
|
|
|
|
|
|
|
_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 32 );
|
|
|
|
|
|
|
|
|
|
nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|