r600g: drop width/height per level storage.
these aren't used anywhere, so just waste memory.
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@@ -51,8 +51,6 @@ struct r600_resource_texture {
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struct r600_resource resource;
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unsigned long offset[PIPE_MAX_TEXTURE_LEVELS];
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unsigned long pitch[PIPE_MAX_TEXTURE_LEVELS];
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unsigned long width[PIPE_MAX_TEXTURE_LEVELS];
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unsigned long height[PIPE_MAX_TEXTURE_LEVELS];
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unsigned long layer_size[PIPE_MAX_TEXTURE_LEVELS];
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unsigned long pitch_override;
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unsigned long bpt;
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@@ -99,8 +99,6 @@ static void r600_setup_miptree(struct r600_resource_texture *rtex, enum chip_cla
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rtex->offset[i] = offset;
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rtex->layer_size[i] = layer_size;
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rtex->pitch[i] = pitch;
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rtex->width[i] = w;
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rtex->height[i] = h;
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offset += size;
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}
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rtex->size = offset;
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@@ -217,8 +215,6 @@ struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
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rtex->pitch_override = whandle->stride;
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rtex->bpt = util_format_get_blocksize(templ->format);
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rtex->pitch[0] = whandle->stride;
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rtex->width[0] = templ->width0;
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rtex->height[0] = templ->height0;
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rtex->offset[0] = 0;
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rtex->size = align(rtex->pitch[0] * templ->height0, 64);
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