st/mesa: re-arrange st_finalize_texture

Move the early-out for surface-based textures earlier. This narrows the
scope of the locking added in a follow-up commit.

Fix one remaining case of initializing a surface-based texture
without properly finalizing it.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2017-10-22 17:38:34 +02:00
parent 0dcf30e550
commit 8d20c660a9
2 changed files with 11 additions and 8 deletions
+8 -8
View File
@@ -2473,9 +2473,6 @@ st_finalize_texture(struct gl_context *ctx,
stObj->lastLevel = stObj->base._MaxLevel;
}
firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace][stObj->base.BaseLevel]);
assert(firstImage);
/* Skip the loop over images in the common case of no images having
* changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
* haven't looked at, then we do need to look at those new images.
@@ -2486,6 +2483,14 @@ st_finalize_texture(struct gl_context *ctx,
return GL_TRUE;
}
/* If this texture comes from a window system, there is nothing else to do. */
if (stObj->surface_based) {
return GL_TRUE;
}
firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace][stObj->base.BaseLevel]);
assert(firstImage);
/* If both firstImage and stObj point to a texture which can contain
* all active images, favour firstImage. Note that because of the
* completeness requirement, we know that the image dimensions
@@ -2498,11 +2503,6 @@ st_finalize_texture(struct gl_context *ctx,
st_texture_release_all_sampler_views(st, stObj);
}
/* If this texture comes from a window system, there is nothing else to do. */
if (stObj->surface_based) {
return GL_TRUE;
}
/* Find gallium format for the Mesa texture */
firstImageFormat =
st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
+3
View File
@@ -48,6 +48,7 @@
#include "st_cb_fbo.h"
#include "st_cb_flush.h"
#include "st_manager.h"
#include "st_sampler_view.h"
#include "state_tracker/st_gl_api.h"
@@ -734,6 +735,8 @@ st_context_teximage(struct st_context_iface *stctxi,
width = height = depth = 0;
}
pipe_resource_reference(&stObj->pt, tex);
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, tex);
stObj->surface_format = pipe_format;