mesa/main: add NULL name check when searching for a resource name
Since ARB_gl_spirv name reflection can be missing. piglit shader_runner does several resource checking, so this commit is useful to get even the more simple piglit tests running without crashing on SPIR-V mode. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -533,6 +533,11 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg,
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/* Resource basename. */
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const char *rname = _mesa_program_resource_name(res);
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/* Since ARB_gl_spirv lack of name reflections is a possibility */
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if (rname == NULL)
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continue;
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unsigned baselen = strlen(rname);
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unsigned baselen_without_array_index = baselen;
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const char *rname_last_square_bracket = strrchr(rname, '[');
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