mesa/main: add NULL name check when searching for a resource name

Since ARB_gl_spirv name reflection can be missing. piglit
shader_runner does several resource checking, so this commit is useful
to get even the more simple piglit tests running without crashing on
SPIR-V mode.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Alejandro Piñeiro
2017-12-21 16:20:18 +01:00
parent a6dc3d22eb
commit 8d1ec2ed5a
+5
View File
@@ -533,6 +533,11 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg,
/* Resource basename. */
const char *rname = _mesa_program_resource_name(res);
/* Since ARB_gl_spirv lack of name reflections is a possibility */
if (rname == NULL)
continue;
unsigned baselen = strlen(rname);
unsigned baselen_without_array_index = baselen;
const char *rname_last_square_bracket = strrchr(rname, '[');