st/egl_g3d: Avoid validation upon buffer swap or flush frontbuffer.

With screen->update_buffer being hooked, leave the job to the state
trackers.
This commit is contained in:
Chia-I Wu
2010-01-15 18:10:54 +08:00
parent b2c7b08299
commit 8cfdbfbcbd
@@ -463,10 +463,8 @@ egl_g3d_flush_frontbuffer(struct pipe_screen *screen,
struct egl_g3d_context *gctx = egl_g3d_context(context_private);
struct egl_g3d_surface *gsurf = egl_g3d_surface(gctx->base.DrawSurface);
if (gsurf) {
if (gsurf)
gsurf->native->flush_frontbuffer(gsurf->native);
egl_g3d_validate_context(gctx->base.Display, &gctx->base);
}
}
/**
@@ -857,9 +855,10 @@ egl_g3d_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config);
/* force validation if the swap method is not copy */
if (gconf->native->mode.swapMethod != GLX_SWAP_COPY_OML)
if (gconf->native->mode.swapMethod != GLX_SWAP_COPY_OML) {
gctx->force_validate = EGL_TRUE;
egl_g3d_validate_context(dpy, &gctx->base);
egl_g3d_validate_context(dpy, &gctx->base);
}
}
return EGL_TRUE;