freedreno: Consolidate u_blitter functions in freedreno_blitter.c
Reviewed-by: Rob Clark <robdclark@gmail.com> Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
This commit is contained in:
@@ -30,6 +30,7 @@
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#include "freedreno_blitter.h"
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#include "freedreno_context.h"
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#include "freedreno_resource.h"
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#include "freedreno_fence.h"
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/* generic blit using u_blitter.. slightly modified version of util_blitter_blit
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* which also handles PIPE_BUFFER:
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@@ -82,6 +83,52 @@ default_src_texture(struct pipe_sampler_view *src_templ,
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src_templ->swizzle_a = PIPE_SWIZZLE_W;
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}
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static void
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fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
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enum fd_render_stage stage)
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{
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fd_fence_ref(ctx->base.screen, &ctx->last_fence, NULL);
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util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
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ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
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util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
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util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
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util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
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util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
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ctx->streamout.targets);
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util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
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util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
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util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
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util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
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util_blitter_save_blend(ctx->blitter, ctx->blend);
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util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
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util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
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util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
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util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
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util_blitter_save_fragment_sampler_states(ctx->blitter,
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ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
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(void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
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util_blitter_save_fragment_sampler_views(ctx->blitter,
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ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
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ctx->tex[PIPE_SHADER_FRAGMENT].textures);
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if (!render_cond)
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util_blitter_save_render_condition(ctx->blitter,
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ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
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if (ctx->batch)
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fd_batch_set_stage(ctx->batch, stage);
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ctx->in_blit = discard;
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}
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static void
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fd_blitter_pipe_end(struct fd_context *ctx)
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{
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if (ctx->batch)
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fd_batch_set_stage(ctx->batch, FD_STAGE_NULL);
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ctx->in_blit = false;
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}
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bool
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fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info)
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{
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@@ -128,6 +175,105 @@ fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info)
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return true;
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}
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/* Generic clear implementation (partially) using u_blitter: */
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void
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fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
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const union pipe_color_union *color, double depth, unsigned stencil)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
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struct blitter_context *blitter = ctx->blitter;
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fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR);
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util_blitter_common_clear_setup(blitter, pfb->width, pfb->height,
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buffers, NULL, NULL);
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struct pipe_stencil_ref sr = {
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.ref_value = { stencil & 0xff }
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};
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pctx->set_stencil_ref(pctx, &sr);
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struct pipe_constant_buffer cb = {
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.buffer_size = 16,
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.user_buffer = &color->ui,
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};
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pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);
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if (!ctx->clear_rs_state) {
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const struct pipe_rasterizer_state tmpl = {
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.cull_face = PIPE_FACE_NONE,
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.half_pixel_center = 1,
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.bottom_edge_rule = 1,
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.flatshade = 1,
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.depth_clip_near = 1,
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.depth_clip_far = 1,
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};
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ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl);
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}
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pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state);
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struct pipe_viewport_state vp = {
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.scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth },
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.translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f },
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};
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pctx->set_viewport_states(pctx, 0, 1, &vp);
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pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
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pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
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&ctx->solid_vbuf_state.vertexbuf.vb[0]);
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pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
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pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
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pctx->bind_fs_state(pctx, ctx->solid_prog.fp);
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struct pipe_draw_info info = {
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.mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */
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.count = 2,
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.max_index = 1,
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.instance_count = 1,
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};
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ctx->draw_vbo(ctx, &info, 0);
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util_blitter_restore_constant_buffer_state(blitter);
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util_blitter_restore_vertex_states(blitter);
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util_blitter_restore_fragment_states(blitter);
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util_blitter_restore_textures(blitter);
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util_blitter_restore_fb_state(blitter);
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util_blitter_restore_render_cond(blitter);
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util_blitter_unset_running_flag(blitter);
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fd_blitter_pipe_end(ctx);
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}
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/**
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* Optimal hardware path for blitting pixels.
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* Scaling, format conversion, up- and downsampling (resolve) are allowed.
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*/
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void
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fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_blit_info info = *blit_info;
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if (info.render_condition_enable && !fd_render_condition_check(pctx))
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return;
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if (info.mask & PIPE_MASK_S) {
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DBG("cannot blit stencil, skipping");
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info.mask &= ~PIPE_MASK_S;
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}
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if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
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DBG("blit unsupported %s -> %s",
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util_format_short_name(info.src.resource->format),
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util_format_short_name(info.dst.resource->format));
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return;
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}
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if (!(ctx->blit && ctx->blit(ctx, &info)))
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fd_blitter_blit(ctx, &info);
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}
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/**
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* _copy_region using pipe (3d engine)
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*/
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@@ -33,6 +33,10 @@
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bool fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info);
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void
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fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
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const union pipe_color_union *color, double depth, unsigned stencil);
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void fd_resource_copy_region(struct pipe_context *pctx,
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struct pipe_resource *dst,
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unsigned dst_level,
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@@ -41,4 +45,6 @@ void fd_resource_copy_region(struct pipe_context *pctx,
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unsigned src_level,
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const struct pipe_box *src_box);
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void fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info);
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#endif /* FREEDRENO_BLIT_H_ */
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@@ -32,6 +32,7 @@
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#include "util/u_format.h"
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#include "util/u_helpers.h"
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#include "freedreno_blitter.h"
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#include "freedreno_draw.h"
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#include "freedreno_context.h"
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#include "freedreno_fence.h"
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@@ -303,76 +304,6 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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pipe_resource_reference(&indexbuf, NULL);
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}
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/* Generic clear implementation (partially) using u_blitter: */
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static void
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fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
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const union pipe_color_union *color, double depth, unsigned stencil)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
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struct blitter_context *blitter = ctx->blitter;
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fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR);
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util_blitter_common_clear_setup(blitter, pfb->width, pfb->height,
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buffers, NULL, NULL);
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struct pipe_stencil_ref sr = {
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.ref_value = { stencil & 0xff }
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};
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pctx->set_stencil_ref(pctx, &sr);
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struct pipe_constant_buffer cb = {
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.buffer_size = 16,
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.user_buffer = &color->ui,
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};
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pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);
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if (!ctx->clear_rs_state) {
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const struct pipe_rasterizer_state tmpl = {
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.cull_face = PIPE_FACE_NONE,
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.half_pixel_center = 1,
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.bottom_edge_rule = 1,
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.flatshade = 1,
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.depth_clip_near = 1,
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.depth_clip_far = 1,
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};
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ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl);
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}
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pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state);
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struct pipe_viewport_state vp = {
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.scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth },
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.translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f },
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};
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pctx->set_viewport_states(pctx, 0, 1, &vp);
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pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
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pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
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&ctx->solid_vbuf_state.vertexbuf.vb[0]);
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pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
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pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
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pctx->bind_fs_state(pctx, ctx->solid_prog.fp);
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struct pipe_draw_info info = {
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.mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */
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.count = 2,
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.max_index = 1,
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.instance_count = 1,
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};
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ctx->draw_vbo(ctx, &info, 0);
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util_blitter_restore_constant_buffer_state(blitter);
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util_blitter_restore_vertex_states(blitter);
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util_blitter_restore_fragment_states(blitter);
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util_blitter_restore_textures(blitter);
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util_blitter_restore_fb_state(blitter);
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util_blitter_restore_render_cond(blitter);
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util_blitter_unset_running_flag(blitter);
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fd_blitter_pipe_end(ctx);
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}
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static void
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fd_clear(struct pipe_context *pctx, unsigned buffers,
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const union pipe_color_union *color, double depth, unsigned stencil)
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@@ -1109,81 +1109,6 @@ fd_render_condition_check(struct pipe_context *pctx)
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return true;
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}
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/**
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* Optimal hardware path for blitting pixels.
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* Scaling, format conversion, up- and downsampling (resolve) are allowed.
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*/
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static void
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fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_blit_info info = *blit_info;
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if (info.render_condition_enable && !fd_render_condition_check(pctx))
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return;
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if (info.mask & PIPE_MASK_S) {
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DBG("cannot blit stencil, skipping");
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info.mask &= ~PIPE_MASK_S;
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}
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if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
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DBG("blit unsupported %s -> %s",
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util_format_short_name(info.src.resource->format),
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util_format_short_name(info.dst.resource->format));
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return;
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}
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if (!(ctx->blit && ctx->blit(ctx, &info)))
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fd_blitter_blit(ctx, &info);
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}
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void
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fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
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enum fd_render_stage stage)
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{
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fd_fence_ref(ctx->base.screen, &ctx->last_fence, NULL);
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util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
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ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
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util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
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util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
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util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
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util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
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ctx->streamout.targets);
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util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
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util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
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util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
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util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
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util_blitter_save_blend(ctx->blitter, ctx->blend);
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util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
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util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
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util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
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util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
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util_blitter_save_fragment_sampler_states(ctx->blitter,
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ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
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(void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
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util_blitter_save_fragment_sampler_views(ctx->blitter,
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ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
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ctx->tex[PIPE_SHADER_FRAGMENT].textures);
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if (!render_cond)
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util_blitter_save_render_condition(ctx->blitter,
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ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
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if (ctx->batch)
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fd_batch_set_stage(ctx->batch, stage);
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ctx->in_blit = discard;
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}
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void
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fd_blitter_pipe_end(struct fd_context *ctx)
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{
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if (ctx->batch)
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fd_batch_set_stage(ctx->batch, FD_STAGE_NULL);
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ctx->in_blit = false;
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}
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static void
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fd_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
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{
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@@ -187,10 +187,6 @@ fd_resource_nr_samples(struct pipe_resource *prsc)
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return MAX2(1, prsc->nr_samples);
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}
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void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
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enum fd_render_stage stage);
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void fd_blitter_pipe_end(struct fd_context *ctx);
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void fd_resource_screen_init(struct pipe_screen *pscreen);
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void fd_resource_context_init(struct pipe_context *pctx);
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