mesa: fix and simplify resource query for arrays

This removes the need for multiple functions designed to validate an array
subscript and replaces them with a call to a single function.

The change also means that validation is now only done once and the index
is retrived at the same time, as a result the getUniformLocation code can
be simplified saving an extra hash table lookup (and yet another
validation call).

This chage also fixes some tests in:
ES31-CTS.program_interface_query.uniform

V3: rebase on subroutines, and move the resource index array == 0
check into _mesa_GetProgramResourceIndex() to simplify things further

V2: Fix bounds checks for program input/output, split unrelated comment fix
and _mesa_get_uniform_location() removal into their own patch.

Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Timothy Arceri
2015-07-25 12:33:53 +10:00
parent 3a21e4bd26
commit 8cd2f88845
5 changed files with 106 additions and 92 deletions
+6 -8
View File
@@ -229,6 +229,7 @@ _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
unsigned array_index = 0;
struct gl_program_resource *res;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
@@ -268,13 +269,10 @@ _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
case GL_PROGRAM_OUTPUT:
case GL_UNIFORM:
case GL_TRANSFORM_FEEDBACK_VARYING:
/* Validate name syntax for array variables */
if (!valid_program_resource_index_name(name))
return GL_INVALID_INDEX;
/* fall-through */
case GL_UNIFORM_BLOCK:
res = _mesa_program_resource_find_name(shProg, programInterface, name);
if (!res)
res = _mesa_program_resource_find_name(shProg, programInterface, name,
&array_index);
if (!res || array_index > 0)
return GL_INVALID_INDEX;
return _mesa_program_resource_index(shProg, res);
@@ -403,7 +401,7 @@ _mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface,
struct gl_shader_program *shProg =
lookup_linked_program(program, "glGetProgramResourceLocation");
if (!shProg || !name || invalid_array_element_syntax(name))
if (!shProg || !name)
return -1;
/* Validate programInterface. */
@@ -453,7 +451,7 @@ _mesa_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface,
struct gl_shader_program *shProg =
lookup_linked_program(program, "glGetProgramResourceLocationIndex");
if (!shProg || !name || invalid_array_element_syntax(name))
if (!shProg || !name)
return -1;
/* From the GL_ARB_program_interface_query spec:
+94 -80
View File
@@ -44,7 +44,8 @@ extern "C" {
static GLint
program_resource_location(struct gl_shader_program *shProg,
struct gl_program_resource *res, const char *name);
struct gl_program_resource *res, const char *name,
unsigned array_index);
/**
* Declare convenience functions to return resource data in a given type.
@@ -272,13 +273,15 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
return -1;
unsigned array_index = 0;
struct gl_program_resource *res =
_mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name);
_mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
&array_index);
if (!res)
return -1;
GLint loc = program_resource_location(shProg, res, name);
GLint loc = program_resource_location(shProg, res, name, array_index);
/* The extra check against against 0 is made because of builtin-attribute
* locations that have offset applied. Function program_resource_location
@@ -456,13 +459,15 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
return -1;
unsigned array_index = 0;
struct gl_program_resource *res =
_mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name);
_mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
&array_index);
if (!res)
return -1;
GLint loc = program_resource_location(shProg, res, name);
GLint loc = program_resource_location(shProg, res, name, array_index);
/* The extra check against against 0 is made because of builtin-attribute
* locations that have offset applied. Function program_resource_location
@@ -552,39 +557,32 @@ _mesa_program_resource_array_size(struct gl_program_resource *res)
return 0;
}
static int
array_index_of_resource(struct gl_program_resource *res,
const char *name)
/**
* Checks if array subscript is valid and if so sets array_index.
*/
static bool
valid_array_index(const GLchar *name, unsigned *array_index)
{
assert(res->Data);
unsigned idx = 0;
const GLchar *out_base_name_end;
switch (res->Type) {
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
return get_matching_index(RESOURCE_VAR(res), name);
default:
assert(!"support for resource type not implemented");
return -1;
}
idx = parse_program_resource_name(name, &out_base_name_end);
if (idx < 0)
return false;
if (array_index)
*array_index = idx;
return true;
}
/* Find a program resource with specific name in given interface.
*/
struct gl_program_resource *
_mesa_program_resource_find_name(struct gl_shader_program *shProg,
GLenum programInterface, const char *name)
GLenum programInterface, const char *name,
unsigned *array_index)
{
GET_CURRENT_CONTEXT(ctx);
const char *full_name = name;
/* When context has 'VertexID_is_zero_based' set, gl_VertexID has been
* lowered to gl_VertexIDMESA.
*/
if (name && ctx->Const.VertexID_is_zero_based) {
if (strcmp(name, "gl_VertexID") == 0)
full_name = "gl_VertexIDMESA";
}
struct gl_program_resource *res = shProg->ProgramResourceList;
for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
if (res->Type != programInterface)
@@ -594,38 +592,46 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg,
const char *rname = _mesa_program_resource_name(res);
unsigned baselen = strlen(rname);
switch (programInterface) {
case GL_TRANSFORM_FEEDBACK_VARYING:
case GL_UNIFORM_BLOCK:
case GL_UNIFORM:
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
case GL_VERTEX_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE:
if (strncmp(rname, name, baselen) == 0) {
if (strncmp(rname, name, baselen) == 0) {
switch (programInterface) {
case GL_UNIFORM_BLOCK:
/* Basename match, check if array or struct. */
if (name[baselen] == '\0' ||
name[baselen] == '[' ||
name[baselen] == '.') {
return res;
}
break;
case GL_TRANSFORM_FEEDBACK_VARYING:
case GL_UNIFORM:
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
case GL_VERTEX_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE:
if (name[baselen] == '.') {
return res;
}
/* fall-through */
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
if (name[baselen] == '\0') {
return res;
} else if (name[baselen] == '[' &&
valid_array_index(name, array_index)) {
return res;
}
break;
default:
assert(!"not implemented for given interface");
}
break;
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
if (array_index_of_resource(res, full_name) >= 0)
return res;
break;
default:
assert(!"not implemented for given interface");
}
}
return NULL;
@@ -787,19 +793,9 @@ _mesa_get_program_resource_name(struct gl_shader_program *shProg,
static GLint
program_resource_location(struct gl_shader_program *shProg,
struct gl_program_resource *res, const char *name)
struct gl_program_resource *res, const char *name,
unsigned array_index)
{
unsigned index, offset;
int array_index = -1;
long offset_ret;
const GLchar *base_name_end;
if (res->Type == GL_PROGRAM_INPUT || res->Type == GL_PROGRAM_OUTPUT) {
array_index = array_index_of_resource(res, name);
if (array_index < 0)
return -1;
}
/* Built-in locations should report GL_INVALID_INDEX. */
if (is_gl_identifier(name))
return GL_INVALID_INDEX;
@@ -810,13 +806,22 @@ program_resource_location(struct gl_shader_program *shProg,
*/
switch (res->Type) {
case GL_PROGRAM_INPUT:
/* If the input is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= RESOURCE_VAR(res)->type->length) {
return -1;
}
return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0;
case GL_PROGRAM_OUTPUT:
/* If the output is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= RESOURCE_VAR(res)->type->length) {
return -1;
}
return RESOURCE_VAR(res)->data.location + array_index - FRAG_RESULT_DATA0;
case GL_UNIFORM:
index = _mesa_get_uniform_location(shProg, name, &offset);
if (index == GL_INVALID_INDEX)
/* If the uniform is built-in, fail. */
if (RESOURCE_UNI(res)->builtin)
return -1;
/* From the GL_ARB_uniform_buffer_object spec:
@@ -830,17 +835,21 @@ program_resource_location(struct gl_shader_program *shProg,
RESOURCE_UNI(res)->atomic_buffer_index != -1)
return -1;
/* location in remap table + array element offset */
return RESOURCE_UNI(res)->remap_location + offset;
/* fallthrough */
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
offset_ret = parse_program_resource_name(name, &base_name_end);
return RESOURCE_UNI(res)->remap_location + ((offset_ret != -1) ? offset_ret : 0);
/* If the uniform is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= RESOURCE_UNI(res)->array_elements) {
return -1;
}
/* location in remap table + array element offset */
return RESOURCE_UNI(res)->remap_location + array_index;
default:
return -1;
}
@@ -854,14 +863,16 @@ GLint
_mesa_program_resource_location(struct gl_shader_program *shProg,
GLenum programInterface, const char *name)
{
unsigned array_index = 0;
struct gl_program_resource *res =
_mesa_program_resource_find_name(shProg, programInterface, name);
_mesa_program_resource_find_name(shProg, programInterface, name,
&array_index);
/* Resource not found. */
if (!res)
return -1;
return program_resource_location(shProg, res, name);
return program_resource_location(shProg, res, name, array_index);
}
/**
@@ -873,7 +884,7 @@ _mesa_program_resource_location_index(struct gl_shader_program *shProg,
GLenum programInterface, const char *name)
{
struct gl_program_resource *res =
_mesa_program_resource_find_name(shProg, programInterface, name);
_mesa_program_resource_find_name(shProg, programInterface, name, NULL);
/* Non-existent variable or resource is not referenced by fragment stage. */
if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
@@ -949,7 +960,8 @@ get_buffer_property(struct gl_shader_program *shProg,
for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
struct gl_program_resource *uni =
_mesa_program_resource_find_name(shProg, GL_UNIFORM, iname);
_mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
NULL);
if (!uni)
continue;
(*val)++;
@@ -959,7 +971,8 @@ get_buffer_property(struct gl_shader_program *shProg,
for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
struct gl_program_resource *uni =
_mesa_program_resource_find_name(shProg, GL_UNIFORM, iname);
_mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
NULL);
if (!uni)
continue;
*val++ =
@@ -1099,7 +1112,8 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
*val = program_resource_location(shProg, res,
_mesa_program_resource_name(res));
_mesa_program_resource_name(res),
0);
return 1;
default:
goto invalid_operation;
+1 -1
View File
@@ -2229,7 +2229,7 @@ _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
}
resource_type = _mesa_shader_stage_to_subroutine(stage);
res = _mesa_program_resource_find_name(shProg, resource_type, name);
res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
if (!res) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
+2 -1
View File
@@ -232,7 +232,8 @@ _mesa_program_resource_index(struct gl_shader_program *shProg,
extern struct gl_program_resource *
_mesa_program_resource_find_name(struct gl_shader_program *shProg,
GLenum programInterface, const char *name);
GLenum programInterface, const char *name,
unsigned *array_index);
extern struct gl_program_resource *
_mesa_program_resource_find_index(struct gl_shader_program *shProg,
+3 -2
View File
@@ -952,7 +952,7 @@ _mesa_GetUniformBlockIndex(GLuint program,
struct gl_program_resource *res =
_mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
uniformBlockName);
uniformBlockName, NULL);
if (!res)
return GL_INVALID_INDEX;
@@ -987,7 +987,8 @@ _mesa_GetUniformIndices(GLuint program,
for (i = 0; i < uniformCount; i++) {
struct gl_program_resource *res =
_mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i]);
_mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i],
NULL);
uniformIndices[i] = _mesa_program_resource_index(shProg, res);
}
}