cleanup, avoid magic values
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@@ -74,7 +74,7 @@ void radeon_vb_to_rvb(r300ContextPtr rmesa, struct radeon_vertex_buffer *rvb, st
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for (i=0; i < ctx->Const.MaxTextureCoordUnits; i++)
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CONV_VB(VERT_ATTRIB_TEX0 + i, TexCoordPtr[i]);
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for (i=0; i < 16; i++)
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for (i=0; i < MAX_VERTEX_PROGRAM_ATTRIBS; i++)
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CONV_VB(VERT_ATTRIB_GENERIC0 + i, AttribPtr[VERT_ATTRIB_GENERIC0 + i]);
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rvb->Primitive = vb->Primitive;
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