the PIXEL_MAP_I_TO_I table should be GLfloat, not GLint
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@@ -926,7 +926,7 @@ struct gl_pixel_attrib
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GLint MapBtoBsize;
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GLint MapAtoAsize;
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GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
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GLint MapItoI[MAX_PIXEL_MAP_TABLE];
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GLfloat MapItoI[MAX_PIXEL_MAP_TABLE];
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GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
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GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
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GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
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+13
-12
@@ -2,7 +2,7 @@
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* Mesa 3-D graphics library
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* Version: 6.3
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -264,13 +264,13 @@ pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize, const GLfloat *values)
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case GL_PIXEL_MAP_S_TO_S:
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ctx->Pixel.MapStoSsize = mapsize;
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for (i = 0; i < mapsize; i++) {
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ctx->Pixel.MapStoS[i] = (GLint) values[i];
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ctx->Pixel.MapStoS[i] = IROUND(values[i]);
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}
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break;
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case GL_PIXEL_MAP_I_TO_I:
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ctx->Pixel.MapItoIsize = mapsize;
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for (i = 0; i < mapsize; i++) {
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ctx->Pixel.MapItoI[i] = (GLint) values[i];
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ctx->Pixel.MapItoI[i] = values[i];
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}
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break;
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case GL_PIXEL_MAP_I_TO_R:
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@@ -615,9 +615,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
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switch (map) {
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case GL_PIXEL_MAP_I_TO_I:
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for (i = 0; i < mapsize; i++) {
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values[i] = (GLfloat) ctx->Pixel.MapItoI[i];
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}
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MEMCPY(values, ctx->Pixel.MapItoI, mapsize * sizeof(GLfloat));
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break;
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case GL_PIXEL_MAP_S_TO_S:
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for (i = 0; i < mapsize; i++) {
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@@ -698,7 +696,9 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
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switch (map) {
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case GL_PIXEL_MAP_I_TO_I:
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MEMCPY(values, ctx->Pixel.MapItoI, mapsize * sizeof(GLint));
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for (i = 0; i < mapsize; i++) {
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values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoI[i] );
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}
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break;
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case GL_PIXEL_MAP_S_TO_S:
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MEMCPY(values, ctx->Pixel.MapStoS, mapsize * sizeof(GLint));
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@@ -795,7 +795,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
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switch (map) {
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case GL_PIXEL_MAP_I_TO_I:
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for (i = 0; i < mapsize; i++) {
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values[i] = (GLushort) ctx->Pixel.MapItoI[i];
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values[i] = FLOAT_TO_USHORT(ctx->Pixel.MapItoI[i]);
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}
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break;
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case GL_PIXEL_MAP_S_TO_S:
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@@ -1680,10 +1680,11 @@ _mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
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void
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_mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
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{
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GLuint mask = ctx->Pixel.MapItoIsize - 1;
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const GLuint mask = ctx->Pixel.MapItoIsize - 1;
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GLuint i;
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for (i=0;i<n;i++) {
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index[i] = ctx->Pixel.MapItoI[ index[i] & mask ];
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for (i = 0; i < n; i++) {
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const GLuint j = index[i] & mask;
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index[i] = IROUND(ctx->Pixel.MapItoI[j]);
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}
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}
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@@ -2009,7 +2010,7 @@ _mesa_init_pixel( GLcontext *ctx )
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ctx->Pixel.MapBtoBsize = 1;
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ctx->Pixel.MapAtoAsize = 1;
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ctx->Pixel.MapStoS[0] = 0;
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ctx->Pixel.MapItoI[0] = 0;
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ctx->Pixel.MapItoI[0] = 0.0;
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ctx->Pixel.MapItoR[0] = 0.0;
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ctx->Pixel.MapItoG[0] = 0.0;
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ctx->Pixel.MapItoB[0] = 0.0;
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