vbo: Redeclare bind_array() as non-static vbo_bind_array()

This is necessary because i965 will need to call vbo_bind_array() when
cleaning up after a buffer resolve meta-op.

Detailed Explanation
--------------------
The vbo module tracks vertex attributes separately from the gl_context.
Specifically, the vbo module maintins vertex attributes in
vbo_exec_context::array::inputs, which is synchronized with
gl_context::Array::ArrayObj::VertexAttrib by vbo_bind_array().
vbo_draw_arrays() calls vbo_bind_array() to perform the synchronization
before calling the real draw call, vbo_context::draw_arrays.

Intel hardware accomplishes buffer resolves with a meta-op. Frequently,
that meta-op must be performed within glDraw* in the moment immediately
before the draw occurs (The hardware designers hate us...). After
performing the meta-op, but before calling vbo_bind_array(), the
gl_context's vertex attributes will have been restored to their original
state (that is, their state before the meta-op began), but the vbo
module's vertex attribute are those used in the last meta-op. Therefore we
must manually synchronize the two with vbo_bind_array() before continuing
with the original draw command (that is, the one requested with glDraw*).

See brw_predraw_resolve_buffers(), which will be added in a future commit.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
This commit is contained in:
Chad Versace
2011-10-06 11:38:29 -07:00
parent fd7c46f53f
commit 8c7c589c4e
2 changed files with 6 additions and 5 deletions
+1
View File
@@ -133,6 +133,7 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
void vbo_bind_arrays(struct gl_context *ctx);
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+5 -5
View File
@@ -563,8 +563,8 @@ recalculate_input_bindings(struct gl_context *ctx)
* Note that this might set the _NEW_ARRAY dirty flag so state validation
* must be done after this call.
*/
static void
bind_arrays(struct gl_context *ctx)
void
vbo_bind_arrays(struct gl_context *ctx)
{
if (!ctx->Array.RebindArrays) {
return;
@@ -590,7 +590,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_prim prim[2];
bind_arrays(ctx);
vbo_bind_arrays(ctx);
/* Again... because we may have changed the bitmask of per-vertex varying
* attributes. If we regenerate the fixed-function vertex program now
@@ -804,7 +804,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
return;
}
bind_arrays( ctx );
vbo_bind_arrays( ctx );
/* check for dirty state again */
if (ctx->NewState)
@@ -1129,7 +1129,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
* same index buffer, or if we have to reset the index pointer per
* primitive.
*/
bind_arrays( ctx );
vbo_bind_arrays( ctx );
/* check for dirty state again */
if (ctx->NewState)