removed dead code

This commit is contained in:
Brian Paul
2002-02-16 23:44:46 +00:00
parent f204c9d2bb
commit 8baae48fb7
+7 -18
View File
@@ -1,4 +1,4 @@
/* $Id: s_texture.c,v 1.51 2002/02/15 16:32:06 brianp Exp $ */
/* $Id: s_texture.c,v 1.52 2002/02/16 23:44:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -3042,23 +3042,12 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n,
}
}
/* Sample the texture. */
#if 000
if (curObj->Image[curObj->BaseLevel]->Format == GL_DEPTH_COMPONENT) {
/* depth texture */
sample_depth_texture(ctx, texUnit, textureUnit->_Current,
n, texcoords, lambda, texel);
}
else {
/* color texture */
#endif
SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit,
textureUnit->_Current,
n, texcoords,
lambda, texel );
#if 0
}
#endif
/* Sample the texture for n fragments */
SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit,
textureUnit->_Current,
n, texcoords,
lambda, texel );
apply_texture( ctx, textureUnit, n, primary_rgba,
(const GLchan (*)[4]) texel, rgba );
}