removed dead code
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@@ -1,4 +1,4 @@
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/* $Id: s_texture.c,v 1.51 2002/02/15 16:32:06 brianp Exp $ */
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/* $Id: s_texture.c,v 1.52 2002/02/16 23:44:46 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -3042,23 +3042,12 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n,
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}
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}
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/* Sample the texture. */
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#if 000
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if (curObj->Image[curObj->BaseLevel]->Format == GL_DEPTH_COMPONENT) {
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/* depth texture */
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sample_depth_texture(ctx, texUnit, textureUnit->_Current,
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n, texcoords, lambda, texel);
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}
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else {
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/* color texture */
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#endif
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SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit,
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textureUnit->_Current,
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n, texcoords,
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lambda, texel );
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#if 0
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}
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#endif
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/* Sample the texture for n fragments */
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SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit,
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textureUnit->_Current,
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n, texcoords,
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lambda, texel );
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apply_texture( ctx, textureUnit, n, primary_rgba,
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(const GLchan (*)[4]) texel, rgba );
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}
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