glsl: Enable AMD_conservative_depth in parser

All the necessary compiler infrastructure for AMD_conservative_depth is in
place, so it's safe to enable it in the parser.
This commit is contained in:
Chad Versace
2011-01-27 01:40:39 -08:00
parent a1b83464ff
commit 8ba260e099
+7
View File
@@ -219,6 +219,13 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
unsupported = !state->extensions->ARB_shader_stencil_export;
}
} else if (strcmp(name, "GL_AMD_conservative_depth") == 0) {
/* The AMD_conservative spec does not forbid requiring the extension in
* the vertex shader.
*/
state->AMD_conservative_depth_enable = (ext_mode != extension_disable);
state->AMD_conservative_depth_warn = (ext_mode == extension_warn);
unsupported = !state->extensions->AMD_conservative_depth;
} else {
unsupported = true;
}