glsl: Enable AMD_conservative_depth in parser
All the necessary compiler infrastructure for AMD_conservative_depth is in place, so it's safe to enable it in the parser.
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@@ -219,6 +219,13 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
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state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
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unsupported = !state->extensions->ARB_shader_stencil_export;
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}
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} else if (strcmp(name, "GL_AMD_conservative_depth") == 0) {
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/* The AMD_conservative spec does not forbid requiring the extension in
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* the vertex shader.
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*/
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state->AMD_conservative_depth_enable = (ext_mode != extension_disable);
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state->AMD_conservative_depth_warn = (ext_mode == extension_warn);
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unsupported = !state->extensions->AMD_conservative_depth;
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} else {
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unsupported = true;
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}
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