glsl/list: Fix the exec_list_validate function

Some time while refactoring things to make it look nicer before pushing to
master, I completely broke the function.  This fixes it to be correct.
Just goes to show you why you souldn't push code that has no users yet...

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Jason Ekstrand
2014-11-11 10:12:24 -08:00
parent 4285aaecdc
commit 8b3dfdce76
+1 -3
View File
@@ -534,9 +534,7 @@ exec_list_validate(const struct exec_list *list)
* either require C++ or assume the exec_node is embedded in a structure
* which is not the case for this function.
*/
for (node = exec_list_get_head_const(list);
!exec_node_is_tail_sentinel(node);
node = exec_node_get_next_const(node)) {
for (node = list->head; node->next != NULL; node = node->next) {
assert(node->next->prev == node);
assert(node->prev->next == node);
}