broadcom/simulator: reset CFG7 for compute dispatch in v71
This register is new in 7.x, it doesn't seem that we need to do anything specific for now, but let's make sure it is reset every time. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
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@@ -227,6 +227,9 @@ v3dX(simulator_submit_csd_ioctl)(struct v3d_hw *v3d,
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V3D_WRITE(V3D_CSD_0_QUEUED_CFG4, args->cfg[4]);
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V3D_WRITE(V3D_CSD_0_QUEUED_CFG5, args->cfg[5]);
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V3D_WRITE(V3D_CSD_0_QUEUED_CFG6, args->cfg[6]);
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#if V3D_VERSION >= 71
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V3D_WRITE(V3D_CSD_0_QUEUED_CFG7, 0);
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#endif
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/* CFG0 kicks off the job */
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V3D_WRITE(V3D_CSD_0_QUEUED_CFG0, args->cfg[0]);
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