intel: Remove some dead metaops code.

This commit is contained in:
Eric Anholt
2009-09-21 17:13:31 -07:00
parent 41865d991f
commit 8b23755ce9
7 changed files with 2 additions and 68 deletions
-4
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@@ -705,10 +705,6 @@ void brw_debug_batch(struct intel_context *intel);
/*======================================================================
* brw_tex.c
*/
void brwUpdateTextureState( struct intel_context *intel );
void brw_FrameBufferTexInit( struct brw_context *brw,
struct intel_region *region );
void brw_FrameBufferTexDestroy( struct brw_context *brw );
void brw_validate_textures( struct brw_context *brw );
-32
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@@ -39,38 +39,6 @@
#include "intel_tex.h"
#include "brw_context.h"
void brw_FrameBufferTexInit( struct brw_context *brw,
struct intel_region *region )
{
struct intel_context *intel = &brw->intel;
GLcontext *ctx = &intel->ctx;
struct gl_texture_object *obj;
struct gl_texture_image *img;
intel->frame_buffer_texobj = obj =
ctx->Driver.NewTextureObject( ctx, (GLuint) -1, GL_TEXTURE_2D );
obj->MinFilter = GL_NEAREST;
obj->MagFilter = GL_NEAREST;
img = ctx->Driver.NewTextureImage( ctx );
_mesa_init_teximage_fields( ctx, GL_TEXTURE_2D, img,
region->pitch, region->height, 1, 0,
region->cpp == 4 ? GL_RGBA : GL_RGB );
_mesa_set_tex_image( obj, GL_TEXTURE_2D, 0, img );
}
void brw_FrameBufferTexDestroy( struct brw_context *brw )
{
if (brw->intel.frame_buffer_texobj != NULL)
brw->intel.ctx.Driver.DeleteTexture( &brw->intel.ctx,
brw->intel.frame_buffer_texobj );
brw->intel.frame_buffer_texobj = NULL;
}
/**
* Finalizes all textures, completing any rendering that needs to be done
* to prepare them.
-2
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@@ -69,8 +69,6 @@ static void brw_destroy_context( struct intel_context *intel )
_mesa_free(brw->wm.compile_data);
brw_FrameBufferTexDestroy( brw );
for (i = 0; i < brw->state.nr_color_regions; i++)
intel_region_release(&brw->state.color_regions[i]);
brw->state.nr_color_regions = 0;
@@ -724,17 +724,8 @@ static void prepare_wm_surfaces(struct brw_context *brw )
/* _NEW_TEXTURE, BRW_NEW_TEXDATA */
if (texUnit->_ReallyEnabled) {
if (texUnit->_Current == intel->frame_buffer_texobj) {
/* render to texture */
dri_bo_unreference(brw->wm.surf_bo[surf]);
brw->wm.surf_bo[surf] = brw->wm.surf_bo[0];
dri_bo_reference(brw->wm.surf_bo[surf]);
brw->wm.nr_surfaces = surf + 1;
} else {
/* regular texture */
brw_update_texture_surface(ctx, i);
brw->wm.nr_surfaces = surf + 1;
}
brw_update_texture_surface(ctx, i);
brw->wm.nr_surfaces = surf + 1;
} else {
dri_bo_unreference(brw->wm.surf_bo[surf]);
brw->wm.surf_bo[surf] = NULL;
@@ -254,9 +254,6 @@ struct intel_context
intel_line_func draw_line;
intel_tri_func draw_tri;
/* These refer to the current drawing buffer:
*/
struct gl_texture_object *frame_buffer_texobj;
/**
* Set to true if a single constant cliprect should be used in the
* batchbuffer. Otherwise, cliprects must be calculated at batchbuffer
-14
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@@ -129,20 +129,6 @@ intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
return GL_TRUE;
}
GLboolean
intel_check_meta_tex_fragment_ops(GLcontext * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
/* Some of _ImageTransferState (scale, bias) could be done with
* fragment programs on i915.
*/
return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */
ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled);
}
/* The intel_region struct doesn't really do enough to capture the
* format of the pixels in the region. For now this code assumes that
* the region is a display surface and hence is either ARGB8888 or
-2
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@@ -34,8 +34,6 @@ void intelInitPixelFuncs(struct dd_function_table *functions);
GLboolean intel_check_blit_fragment_ops(GLcontext * ctx,
GLboolean src_alpha_is_one);
GLboolean intel_check_meta_tex_fragment_ops(GLcontext * ctx);
GLboolean intel_check_blit_format(struct intel_region *region,
GLenum format, GLenum type);