i965/vs: Move uses of brw_compile from do_vs_prog to brw_vs_emit.

The brw_compile structure is closely tied to the Gen4-7 hardware
encoding.  However, do_vs_prog is very generic: it just calls out to
get a compiled program and then uploads it.

This isn't ultimately where we want it, but it's a step in the right
direction: it's now closer to the code generator.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Kenneth Graunke
2012-11-26 23:59:32 -08:00
parent 746fc346ea
commit 8af8a26480
3 changed files with 19 additions and 14 deletions
+12 -4
View File
@@ -1127,16 +1127,24 @@ vec4_visitor::run()
extern "C" {
bool
/**
* Compile a vertex shader.
*
* Returns the final assembly and the program's size.
*/
const unsigned *
brw_vs_emit(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_vs_compile *c,
void *mem_ctx)
void *mem_ctx,
unsigned *final_assembly_size)
{
struct intel_context *intel = &brw->intel;
bool start_busy = false;
float start_time = 0;
brw_init_compile(brw, &c->func, mem_ctx);
if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
start_busy = (intel->batch.last_bo &&
drm_intel_bo_busy(intel->batch.last_bo));
@@ -1174,10 +1182,10 @@ brw_vs_emit(struct brw_context *brw,
if (!v.run()) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
return false;
return NULL;
}
return true;
return brw_get_program(&c->func, final_assembly_size);
}
} /* extern "C" */
+2 -6
View File
@@ -227,7 +227,6 @@ do_vs_prog(struct brw_context *brw,
mem_ctx = ralloc_context(NULL);
brw_init_compile(brw, &c.func, mem_ctx);
c.vp = vp;
/* Allocate the references to the uniforms that will end up in the
@@ -279,7 +278,8 @@ do_vs_prog(struct brw_context *brw,
/* Emit GEN4 code.
*/
if (!brw_vs_emit(brw, prog, &c, mem_ctx)) {
program = brw_vs_emit(brw, prog, &c, mem_ctx, &program_size);
if (program == NULL) {
ralloc_free(mem_ctx);
return false;
}
@@ -306,10 +306,6 @@ do_vs_prog(struct brw_context *brw,
c.prog_data.total_scratch * brw->max_vs_threads);
}
/* get the program
*/
program = brw_get_program(&c.func, &program_size);
brw_upload_cache(&brw->cache, BRW_VS_PROG,
&c.key, sizeof(c.key),
program, program_size,
+5 -4
View File
@@ -103,10 +103,11 @@ struct brw_vs_compile {
GLuint last_scratch; /**< measured in 32-byte (register size) units */
};
bool brw_vs_emit(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_vs_compile *c,
void *mem_ctx);
const unsigned *brw_vs_emit(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_vs_compile *c,
void *mem_ctx,
unsigned *program_size);
bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
void brw_vs_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,