i915: Remove various remaining dead code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
committed by
Kenneth Graunke
parent
934974fba6
commit
8ac1ed92aa
@@ -114,8 +114,6 @@ struct intel_sync_object {
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drm_intel_bo *bo;
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};
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struct brw_context;
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struct intel_batchbuffer {
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/** Current batchbuffer being queued up. */
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drm_intel_bo *bo;
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@@ -219,8 +217,6 @@ struct intel_context
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uint32_t max_gtt_map_object_size;
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GLuint stats_wm;
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/* Offsets of fields within the current vertex:
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*/
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GLuint coloroffset;
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@@ -51,7 +51,6 @@ struct intel_renderbuffer
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{
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struct swrast_renderbuffer Base;
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struct intel_mipmap_tree *mt; /**< The renderbuffer storage. */
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drm_intel_bo *map_bo;
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/**
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* \name Miptree view
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@@ -54,11 +54,6 @@ struct intel_screen
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bool no_vbo;
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dri_bufmgr *bufmgr;
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/**
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* A unique ID for shader programs.
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*/
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unsigned program_id;
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/**
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* Configuration cache with default values for all contexts
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*/
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