nvc0/ir: fill offset in properly for TXD
Apparently TXD wants its offset differently than TEX, accepting it in the upper bits of the layer index. Unclear what happens when this is combined with indirect sampler indexing. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -639,12 +639,14 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
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if (i->tex.useOffsets) {
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int n, c;
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int s = i->srcCount(0xff, true);
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if (i->tex.target.isShadow())
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s--;
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if (i->srcExists(s)) // move potential predicate out of the way
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i->moveSources(s, 1);
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if (i->tex.useOffsets == 4 && i->srcExists(s + 1))
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i->moveSources(s + 1, 1);
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if (i->op != OP_TXD || chipset < NVISA_GK104_CHIPSET) {
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if (i->tex.target.isShadow())
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s--;
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if (i->srcExists(s)) // move potential predicate out of the way
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i->moveSources(s, 1);
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if (i->tex.useOffsets == 4 && i->srcExists(s + 1))
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i->moveSources(s + 1, 1);
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}
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if (i->op == OP_TXG) {
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// Either there is 1 offset, which goes into the 2 low bytes of the
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// first source, or there are 4 offsets, which go into 2 sources (8
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@@ -673,7 +675,22 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
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assert(i->offset[0][c].getImmediate(val));
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imm |= (val.reg.data.u32 & 0xf) << (c * 4);
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}
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i->setSrc(s, bld.loadImm(NULL, imm));
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if (i->op == OP_TXD && chipset >= NVISA_GK104_CHIPSET) {
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// The offset goes into the upper 16 bits of the array index. So
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// create it if it's not already there, and INSBF it if it already
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// is.
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if (i->tex.target.isArray()) {
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bld.mkOp3(OP_INSBF, TYPE_U32, i->getSrc(0),
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bld.loadImm(NULL, imm), bld.mkImm(0xc10),
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i->getSrc(0));
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} else {
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for (int s = dim; s >= 1; --s)
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i->setSrc(s, i->getSrc(s - 1));
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i->setSrc(0, bld.loadImm(NULL, imm << 16));
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}
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} else {
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i->setSrc(s, bld.loadImm(NULL, imm));
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}
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}
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}
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@@ -759,20 +776,33 @@ bool
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NVC0LoweringPass::handleTXD(TexInstruction *txd)
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{
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int dim = txd->tex.target.getDim();
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int arg = txd->tex.target.getArgCount();
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unsigned arg = txd->tex.target.getArgCount();
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unsigned expected_args = arg;
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const int chipset = prog->getTarget()->getChipset();
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if (chipset >= NVISA_GK104_CHIPSET) {
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if (!txd->tex.target.isArray() && txd->tex.useOffsets)
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expected_args++;
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} else {
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if (txd->tex.useOffsets)
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expected_args++;
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}
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if (expected_args > 4 ||
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dim > 2 ||
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txd->tex.target.isShadow() ||
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txd->tex.target.isCube())
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txd->op = OP_TEX;
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handleTEX(txd);
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while (txd->srcExists(arg))
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++arg;
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txd->tex.derivAll = true;
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if (dim > 2 ||
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txd->tex.target.isCube() ||
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arg > 4 ||
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txd->tex.target.isShadow() ||
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txd->tex.useOffsets)
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if (txd->op == OP_TEX)
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return handleManualTXD(txd);
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assert(arg == expected_args);
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for (int c = 0; c < dim; ++c) {
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txd->setSrc(arg + c * 2 + 0, txd->dPdx[c]);
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txd->setSrc(arg + c * 2 + 1, txd->dPdy[c]);
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