mesa: print target string in glBindTexture() error message
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -1663,7 +1663,8 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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targetIndex = _mesa_tex_target_to_index(ctx, target);
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if (targetIndex < 0) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
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_mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target = %s)",
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_mesa_enum_to_string(target));
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return;
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}
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assert(targetIndex < NUM_TEXTURE_TARGETS);
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