st/nine: Add missing BASETEX_REGISTER_UPDATE calls
If the texture is bound and dirty_mip is true, BASETEX_REGISTER_UPDATE adds the texture to the list of things to update before the next draw call. Some calls to it were missing. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@@ -259,8 +259,10 @@ NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
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user_assert(FaceType < 6, D3DERR_INVALIDCALL);
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if (This->base.base.pool != D3DPOOL_MANAGED) {
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if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP)
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if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
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This->base.dirty_mip = TRUE;
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BASETEX_REGISTER_UPDATE(&This->base);
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}
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return D3D_OK;
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}
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This->base.managed.dirty = TRUE;
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@@ -300,8 +300,10 @@ NineTexture9_AddDirtyRect( struct NineTexture9 *This,
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* case we need to generate mip maps.
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*/
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if (This->base.base.pool != D3DPOOL_MANAGED) {
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if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP)
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if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
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This->base.dirty_mip = TRUE;
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BASETEX_REGISTER_UPDATE(&This->base);
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}
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return D3D_OK;
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}
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This->base.managed.dirty = TRUE;
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